1. Weapon Rune Tier List and Recommendations
It is recommended to use the rune tier list for reference rather than relying on it.
Emphasizing the high value of attack power increase runes.
Thousand-Character Sword: Increases attack power when a sword-using class reaches 40, including Glaciers, and is also useful for Thieves/Paladins.
Rushing Wind: Increases attack power upon basic attack, can be maintained at all times for jobs other than Warriors/Mages.
Duel: Increases all damage dealt, reduces multi-hit effect.
Rupture: Inflicts bleed upon critical hit, provides a buff to the party's overall damage, important in raids.
Quenching: Increases attack power at +15 enhancement, Tier 1 for Warriors.
Skirmish: Increases damage dealt based on the number of nearby enemies, Thorny Vines: Consider 2~3 tiers due to increased damage taken.
2. Armor Rune Tier List and Recommendations
Rock Giant's Strike: Increases attack power upon hit, irreplaceable.
Manga Flow: Increases attack power when using skills, can be maintained at all times.
Enlightenment: Increases attack power when a class reaches level 40.
Thrilling 악상: Minstrel only, increases attack power during party play.
Blade Bulwark: Induces bleed, vampire synergy, pet bleed can be utilized.
Supernatural/Super Early: Increases defense at the start of battle, increases casting/charging speed upon attack.
Red Covenant: Increases attack power of allies on the field, Black Western: Reduces damage taken on the field, preferred by Warriors.
Archer: If there is no movement for 3 seconds, main damage/HP increases, Healer: Sacrifice effect, Storm: Increases attack speed, Endless Vitality: Recovers HP upon additional hit.
3. Emblem Rune Tier
Tier 1: Flashiness and Wisdom (Crit Rate/Crit Damage, Skill Cooldown Reduction)
Tier 2: Intensity, Violence, Nimbleness
Tier 3: Cold Jade Union, Steadfastness
4. Accessory Runes (Skill Changes by Job)
Skill changes by job, personal judgment required.
Selection Rune: Can be obtained by purchasing the Total Package, organized in Excel.
Warrior: 2nd skill from 4 months (360-degree burn), prioritize 1/4/5, great if you get number 2.
Swordsman: Number 4 낙카, number 3 무으면 is great, prefer number 2 selection (counter/charge debuff).
Archer: Crossbow 1/4, prefer number 4, number 3 front changes, number 1 is essential, number 2 is needed, number 3/4/5 selection.
General: Select number 5/3, number 3 (ultrasound) is the top priority.
Mage (Illegal): Select number 1/5, number 1 is key, number 4 (first skill) is OP, number 5 resets.
Mage (Normal): Select number 2/3, number 2 (meteor) is essential, number 1/2 is fixed, number 5 manga supply.
Mage (Ice): Select number 1/5, number 5 (instant skill) is essential, number 4/2 is good.
Healer: Select number 2/5, number 2 is essential, prefer number 1/3, hate rain.
Monk: Select number 2/4, number 4 is essential (increases heal/damage range), number 2 retribution adds damage, number 5 skill lecture cooldown.
Priest: Select number 2/5, prefer number 2, aim for number 2/3/5.
Minstrel (악사): Select number 3/5, both are needed, number 3/4/5 are main, number 1 is auxiliary, number 2 military song synergy.
Minstrel (Dancer): Select number 1/5, number 1 damage, number 5 ally buff.
Minstrel (Poet): Select number 2/3, number 2 (taunt) is essential for damage setting, number 2/3 + optional addition.