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[Mabinogi Mobile] Properly Ranked Job Tiers (Based on User Perception and Performance) Hangmingjjang has newly organized the Mabinogi Mobile job tiers considering user perception, skill composition, control difficulty, and the pros and cons of melee/ranged. From OP to D rank, the characteristics, advantages, and disadvantages of each job are analyzed to evaluate performance in party play and solo play.
1. Job Tier Selection Criteria and Explanation of Previous Video
00:03 - 01:44
Mentioning the criticism received for the past combat power-based tier classification, it explains that this time, the tiers were selected by comprehensively considering users' perceptions, class skill composition, control difficulty, and the pros and cons of melee/ranged. Emphasizes that it is a personal standard and asks for viewers' understanding.
2. OP Tier: Glacialist
01:45 - 03:08
The Glacialist is very easy to play as a tank, freezing and fixing mobs and possessing taunt skills. It is efficient enough to just turn on the ground skill during the barrier time. The disadvantage is that the normal attack is slow, but it can be covered with fast movement speed.
3. S Tier: Pyromancer, Crossbowman
03:09 - 04:03
These are dealer classes with high DPS and good perception. The Crossbowman has high recognition with the Succubus 3-second cut video, and the Pyromancer has gained popularity with the scarecrow massacre video. There are many users, so setting research is active.
4. A Tier: Longbow, Magician, Monk
04:04 - 05:51
Longbow has high damage, but skills often miss moving mobs, so it does not go well with jobs with many push skills. The Magician has a strong image of being a one-trick pony with the meteor skill, and the Monk is evaluated as being mediocre in tanking/dealing/healing. The Monk is difficult to see as a tank because it does not have a taunt skill.
5. B Tier: Healer (Priest), Demon Hunter
05:52 - 07:23
The Demon Hunter is a ranged support dealer and buffer position, and can replace the healer position in a 1 tank 2 dealer party. The Healer has a bad reputation to the point that there is a perception that you have to bring purple dishes to join the party.
6. C Tier: Dancer, Swordsman, Archer
07:24 - 09:02
These are dealer classes that are difficult to control. The Dancer and Swordsman are melee dealers who must deal damage while avoiding ground effects. The Dancer is easily killed because they are squishy, and the Archer requires continuous skill control. Damage efficiency decreases when automatic skill setting is enabled.
7. D Tier: Greatsword Warrior, Warrior, Bard
09:03 - 10:30
The Greatsword Warrior is synonymous with frustration, and there are many high combat power users. It is difficult to join a party with free-to-play or low-spending players. The Warrior has a bad skill composition, making it difficult to deal/tank, and only has many push skills. The Bard has too few users.
8. Finishing
10:31 - 11:19
It is mentioned that if the combat power is high, you can play regardless of the tier, but if the combat power is low, the difference will be significant. It mentions the possibility of future new character releases and job balance adjustments, and asks to stop criticizing the past combat power-based tier video.
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