In Mabinogi Mobile, the first thing you need to decide when creating a character is the class. There are 5 starting classes, each divided into 3 advanced classes. The differences in characteristics and equipment used vary greatly depending on the advanced class, so it is no exaggeration to say that there are actually 15 classes.
It's a moment that determines the future of your character, so you'll have a lot of worries, but class switching is quite free, so you can start without much worry. When changing jobs, you can change from the starting class to a different class, and even after that, you can change classes at any time just by changing weapons.
When choosing, it is better to check the advanced class information on the detailed page rather than worrying about the 5 starting classes. This is because the period of using the starting class is quite short, and there are many changes after the job change. If you select a class in the advanced class preview and press the video in the lower left corner, you can check some of the skills used.
▣ Warrior
- Melee tank using sword and shield
- Possesses excellent break ability to manage aggro through taunts and incapacitate enemies
- The cumulative damage in long-term battles is comparable to that of dealers, but it is very weak in short-term battles
- Its position is low as dealers with high damage are preferred in party play in the early stages
▣ Greatsword Warrior
- Melee dealer using a greatsword
- The one-shot damage through charge attacks is very powerful, so it's fun to see the damage numbers
- Can also perform the role of a sub-tank without taunt due to many self-healing methods
- The attack speed is so slow that it is very weak in situations such as enemies running away, defense battles, and monster competition
▣ Swordsman
- Melee dealer using a long sword
- Specialist in close combat with fast attack speed and counter skills
- The operation method is relatively complicated, but the damage ceiling is very high
- Unlike warriors and greatsword warriors, there is a possibility of sudden death due to lack of defense ability or self-healing methods
▣ Archer
- Ranged dealer using a short bow
- Specialized in hit and run with fast attack speed and various movement skills
- Difficult to position accurately due to inability to adjust the direction and distance of skill movement
- The sense of speed is good, but the dealing ability is somewhat ambiguous in both single and area
▣ Crossbowman
- Close to ranged dealer using a crossbow
- Designed as a ranged dealer, but requires close combat due to the range of auxiliary skills and the effect of runes
- Very powerful single dealing and conditional area dealing possible
- Positioning is difficult and survivability is low, but its position is good because it is very powerful in boss battles
▣ Longbowman
- Ranged dealer using a longbow
- Has the longest range of all classes and is easy to operate
- Knockback ability is excellent, but requires attention during party play
- It is difficult to exert its performance in many battles as it is forced to stay in place for high points and has a long attack time
▣ Mage
- Ranged dealer using a wand
- Can use various elements and has the best area dealing ability
- Excellent nuking performance at ultimate timing and decent survivability
- The strongest in normal monster sections and excellent boss battle nuking, but its power drops significantly when boss battles are prolonged
▣ Pyromancer
- Ranged dealer using a cane
- Excellent dealing and nuking ability in both area and single
- There are various conditions for dealing, such as runes and warm-up time
- Survivability is poor and single dealing is somewhat disappointing, but it is a top-tier dealer that plays its role anywhere
▣ Cryomancer
- Melee tank using an ice orb
- Possesses synergy that helps the party, such as taunt, ice break, and slow
- Possesses various self-utilities such as increased movement speed, reduced damage taken, and shields
- Recommended if you want a pure tank as the dealing ability is lower than that of a warrior
▣ Healer
- Healer using a healing wand
- Can support with various party recovery abilities as well as powerful buffs
- Lowest solo performance due to low dealing and utility
- Easy to operate and the buff is excellent, but the pure healing amount is somewhat inferior to that of a priest and the instant care ability is insufficient
▣ Priest
- Healer using a healing staff
- Powerful party recovery ability and self-healing ability
- Has sub-dealing ability, but buff performance is lower than that of a healer
- Has the best healing amount, but is cumbersome to operate and passive due to area-of-effect skills
▣ Monk
- Melee dealer using a quarterstaff
- The dealing ability is somewhat low, but the recovery and survivability are excellent, making it the closest to a hexagon among melee dealers
- Auto performance is also excellent, and party care ability through surrounding recovery and shields is also excellent
- Can play smoothly anywhere and has good party synergy with melee dealers, but the high point is somewhat low
▣ Bard
- Melee supporter using a combat lute
- Possesses excellent survival skills and various buffs and debuffs
- Skill composition that causes frustration such as channeling and pre-delay
- Constant positioning is required due to the short skill range, and the overall role is said to be ambiguous
▣ Dancer
- Melee dealer using a combat fan
- Possesses evasion and self-healing through positioning with skills
- Unique area performance and party synergy among melee
- Inconvenience of stack structure and forced movement, close to a pure dealer but in an ambiguous position as a dealer
▣ Musician
- Ranged supporter using a combat harp
- Grants powerful debuffs through very wide area attacks
- Fast hunting speed in normal monster sections
- The skill composition is generally designed based on normal monsters, so it is difficult to play based on boss battles
마비노기 모바일 인벤유준수 기자
2025-04-17