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MapleStory April Balance Patch Class-Specific User Reactions Summary Summarized user reactions to the MapleStory April balance patch by job. Includes various opinions on buffs, nerfs, and utility changes for Warrior, Magician, Archer, Thief, and Pirate job classes.
MapleStory April Balance Patch Class-Specific User Reactions Summary
1. Warrior Job Balance Patch Reactions
Hero: Positive reactions due to over 10% final damage buff and improved damage compression. Paladin: Opinions exist that additional buffs are needed. Dark Knight: Relative tier increase due to nerfs to other jobs. Soul Master: 8% final damage buff, disappointment due to lack of structural improvements. Aran: Still pointing out issues with damage structure, needs improvement. Demon Slayer: Loop damage decreased, Awake damage compression increased difficulty. Mihile: Nerfed, Ty's final damage increased by about 4%, easier gauge acquisition. Demon Avenger: Slight increase in final damage compared to the test server. Zero: Damage cycle changed, burst damage strengthened, total damage decreased.
00:00 - 02:26
1. Warrior Job Balance Patch Reactions
Hero: Positive reactions due to over 10% final damage buff and improved damage compression. Paladin: Opinions exist that additional buffs are needed. Dark Knight: Relative tier increase due to nerfs to other jobs. Soul Master: 8% final damage buff, disappointment due to lack of structural improvements. Aran: Still pointing out issues with damage structure, needs improvement. Demon Slayer: Loop damage decreased, Awake damage compression increased difficulty. Mihile: Nerfed, Ty's final damage increased by about 4%, easier gauge acquisition. Demon Avenger: Slight increase in final damage compared to the test server. Zero: Damage cycle changed, burst damage strengthened, total damage decreased.
02:27 - 05:30
2. Magician Job Balance Patch Reactions
Blaster: No changes compared to the test server, expressing dissatisfaction. Archmage (Fire, Poison): Damage maintained, complaints about damage decrease after bug fixes. Ice/Lightning: Feeling damage buff, hoping for additional buffs. Bishop: Nerfed compared to the test server, slight increase in final damage based on high specs. Flame Wizard: Nerfed compared to the test server, increased actual damage, dissatisfaction with damage structure. Evan: Reason for buff unclear, need to research 2-second cooldown hat damage cycle. Battle Mage: Positive evaluation of increased damage and decreased operational difficulty. Luminous: Test server nerf applied as is, dissatisfaction with damage decrease. Illium: Damage increase based on low-end control, slight buff based on high-end control, invincibility skill nerfed. Lara: No changes, acquired dash skill due to utility equalization.
05:31 - 07:29
3. Archer Job Balance Patch Reactions
Bow Master: 3% damage increase, acquired dash skill due to utility equalization. Marksman: Acquired dash skill and invincibility skill due to utility equalization, disappointment with after-delay. Pathfinder: Positive evaluation of cartridge damage compression and Wind Wall change, some damage decrease. Wild Hunter: Increased dash distance, need to improve damage structure. Mercedes: Damage increase, nerfed compared to the test server, disappointment with increased Elgo duration. Wind Breaker: Maintaining Freed's Protection stacks, Spider damage nerfed, complaints about Fatal Sound hit feeling decrease.
07:30 - 09:38
4. Thief Job Balance Patch Reactions
Night Lord: Positive evaluation of damage increase and added invincibility skill. Shadower: Dark Sight final damage decreased, boss clear time shortened. Night Walker: Damage decreased, utility buffed. Dual Blade: Damage buffed, increased unpleasantness of combat experience. Phantom: Dissatisfaction with Blackjack nerf. Kadena: Added Take Down bind function, slight damage decrease. Hoyoung: Damage buffed, dash skill added, dissatisfaction with damage compression.
09:39 - 11:40
5. Pirate Job Balance Patch Reactions
Mechanic: 5% damage buff, need additional buffs. Viper: Damage buffed, boss clear time shortened. Captain: 6% damage buff, low utilization of dash skill. Striker: Slight increase in final damage, minimal changes. Cannon Shooter: High-end decreased, low-end increased, divided opinions among users. Angelic Buster: No significant changes from before, confusion due to many jobs nerfed compared to the test server. Zenon: Nerfed, minimal changes in actual boss clear time, low utilization of dash skill. Ho Young: No changes from the test server, feeling damage decrease. Ark: Scarecrow damage increased, difficult to feel actual boss damage.
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