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Mabinogi Mobile: Real Damage Increase vs. Fake Damage Increase Rune Comparison and Emblem Effect Analysis In Mabinogi Mobile, this compares and analyzes 'fake damage increase' runes with 'true damage increase' and 'attack power increase' effects among rune options, and provides information on how emblems are actually applied. It presents considerations when selecting runes and recommends runes for each class.
1. Types and Differences of Damage Increase Rune Options
00:01 - 01:27
In Mabinogi Mobile, there are two types of runes: 'true damage increase' and 'attack power increase (AP increase) damage increase'. 'True damage increase' runes include Thorny Thicket, Fierce Battle, Blind Fury, Rapid Strike (Weapon), Calm Wind, and Heavy Shower (Armor). The remaining runes are classified as 'fake damage increase', i.e., attack power increase options.
2. Damage Calculation Formula and Efficient Rune Placement
01:28 - 01:53
The current damage calculation formula in Mabinogi Mobile is base attack power + attack power increase additive calculation + damage increase additive calculation. For optimal efficiency, you should appropriately distribute attack power damage increase options and true damage increase options.
3. Relationship Between Stats and Attack Power
01:54 - 02:24
Stats themselves do not directly affect attack power. The reason why attack power seems to increase when stats increase is because the bonus damage per stat attached to the weapon is applied as attack power.
4. Additional Attack Power Effect of Emblems
02:25 - 03:18
The additional attack power attached to emblems is unrelated to attack power increase options or AP increase damage increase options. Emblem attack power is not applied to base attack power and is only applied to the top display value of the currently equipped weapon.
5. Armor Options: Attack Power Increase and AP Increase Damage Increase
03:19 - 03:49
The attack power increase and AP increase damage increase options that can be found on armor are applied identically. These two are added together when calculating the final attack power increase additive calculation.
6. Final Damage Calculation and Rune Selection Guide
03:50 - 04:17
The final damage is calculated by multiplying the sum of all AP increases and the sum of AP increase damage increases by the sum of true damage increases. It is best to get true damage increase options on weapons and attack power increase and AP increase damage increase options on armor.
7. Recommended Runes by Class
04:18 - 05:22
Weapon runes are selected from the four true damage increase runes. Among the armor runes, 'Calm Wind' is exclusive to archer classes, and 'Heavy Shower' is useful for longbow classes as it speeds up ultimate skill charging. Other classes should equip AP increase damage increase option runes.
8. When There is No Choice
05:23 - 05:56
If rune choices are limited, you can consider using the runes you can acquire and replacing them later when you acquire better runes.
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