Post
MapleStory Class DPM Rankings and Analysis After 2-Minute Burst Meta Patch
Summarized MapleStory's DPM rankings for all classes after the 2-minute burst meta patch, including each class's characteristics, pros and cons, update details, and user reactions. Provides helpful info for choosing a Hyper Burning character.
1. Lowest DPM Class: Eunwol
Referenced from Fanco's DPM chart.
Previously an all-around DPM and synergy character → Dropped to the lowest DPM after the balance patch.
Actual damage output is lower than the DPM chart (difficult to use wall-canceling techniques).
Possesses top-tier synergy, expected to still be favored in party play.
00:00 - 00:42
1. Lowest DPM Class: Eunwol
Referenced from Fanco's DPM chart.
Previously an all-around DPM and synergy character → Dropped to the lowest DPM after the balance patch.
Actual damage output is lower than the DPM chart (difficult to use wall-canceling techniques).
Possesses top-tier synergy, expected to still be favored in party play.
00:43 - 01:05
2. Bottom Tier DPM: Mechanic
Received buffs with the update, but DPM ranking is still in the bottom tier.
Stable actual damage output due to Homing Missile damage structure, possesses 10% final damage synergy.
Well-regarded in party play, not recommended due to low solo play potential.
01:06 - 01:26
3. Wild Hunter: Not Recommended
Similar to Mechanic, actual damage output is decent, but poor boss clear times due to low DPM.
Complex and inconvenient Jaguar management, synergy significance diminished with the release of Seiram.
Virtually no advantages.
01:27 - 01:47
4. Mihile
Can utilize Royal Guard for stable damage dealing.
Maintains low DPM.
Recommended if you prefer easy classes.
01:48 - 02:36
5. Luminous: Worst Class
Got worse after the update.
Pure damage dealer, difficult to match burst cycles due to the gauge system.
Lowest party play performance.
Possesses utility such as teleport, solo play actual damage output is considered decent.
DPM is severely low, don't expect high potential.
Affected by cooldown resets, requires high luck.
The most trash class among all.
02:37 - 03:16
6. Soul Master
Easy one-shot kill in training maps and simple controls, recommended for newbies.
6% final damage synergy, decent actual damage output.
Burst duration is too long at 30 seconds, low potential due to low DPM.
03:17 - 03:38
7. Paladin
DPM was high in the test server but nerfed upon release to the live server.
High survivability, compressed burst, powerful.
Possesses Bond synergy.
Recommended if you prefer easy synergy classes.
03:39 - 04:06
8. Ark
Buffed, but DPM ranking dropped as the buff was lower compared to other classes.
Excellent mobility, compressed burst.
Gauge class, high operational requirements, high difficulty due to stationary key-down skills.
No merit compared to the difficulty due to low DPM.
04:07 - 04:25
9. Wind Breaker
Popular in the last Hyper Burning due to its easy difficulty.
No significant buffs in this update, DPM ranking dropped significantly.
Easy difficulty, ambiguous class due to low DPM.
04:26 - 04:39
10. Bishop
Fundamental synergy class in MapleStory.
Possesses various synergies such as Pray and Heal, well-regarded in party play.
Performance degrades if main stat is low, as Pray's effect is not properly received.
04:40 - 05:07
11. Dual Blade
Received high buffs.
Good survivability with 3 invincibility skills and HP-absorbing skills.
Bullseye duration changed from 4 seconds → 2 seconds, cooldown changed to 1 minute.
More hands-on, resulting in less satisfaction.
05:08 - 05:21
12. Demon Slayer
Slight nerf.
Improved damage structure with reduced damage taken from Lupo Seal and changes to the Demon Awakening skill.
Improved bossing performance, existing users are satisfied.
05:22 - 05:34
13. Ice/Lightning Mage
13-second bind, easy boss difficulty.
High proportion of summon installation skills, Origin skill has a continuous disadvantage.
Mid-to-low tier DPM, high floor but low ceiling, ambiguous as a main character, decent as a Union character.
05:35 - 06:04
14. Angelic Buster
High proportion of 1-minute burst.
Stable damage dealing with self-invincibility and 10 seconds of invincibility every minute including Genesis invincibility.
Easy difficulty, 12% final damage buff, choose as Hyper Burning.
06:05 - 06:27
15. Aran
Suffered from the Blooming Full Moon update remaster.
Nastain burst skill reduced to 2 minutes, basic crit rate and boss damage nerfed.
Possesses the most powerful burst among all classes.
No significant change in DPM ranking, boss clear time is faster, users are satisfied.
06:28 - 06:42
16. Marksman
Nerfed the inability to use skills during Painkiller invincibility.
Users complain that the after-delay is the concept.
06:43 - 07:01
17. Kaiser
Faithful sustained damage class.
Gauge acquisition has become easier, but DPM ranking has dropped due to weaker buffs compared to other classes.
Boss clear time potential is faster than the DPM chart.
Recommended if you prefer a high-potential sustained damage class without worrying about nerfs.
07:02 - 07:12
18. Hero
Gained a dash skill but final damage nerfed.
Nerfed again immediately after receiving buffs, returned to being a bad character.
07:13 - 07:29
19. Pathfinder
Excellent burst compression, poor controls.
Received a 10% DPM increase buff, but users think it's a nerf.
07:30 - 07:41
20. Cannon Shooter
Overwhelming X-axis range skill, comfortable damage dealing.
Coco Ball nerfed, user complaints.
07:42 - 08:01
21. Battle Mage
19% final damage buff.
Still excellent synergy, can jump teleport, excellent mobility.
A good choice if you prefer a mage class with synergy.
08:02 - 08:22
22. Hero
Raging Blow is the main skill for both sustained damage and burst, simple structure.
13% increase in final damage, a big buff.
Recommended if you want to raise a warrior.
Disadvantages are the clunky controls and delay unique to warriors.
08:23 - 08:57
23. Phantom
14% final damage buff.
Utilizes short cooldown skills such as Blackjack, easy damage cycle, actual damage output is good.
Excellent utility such as Dark Sight and Heal.
Solved the disadvantage of low damage, recommended for high-funded users.
08:58 - 09:17
24. Hoyoung
Possesses various utilities such as teleport, bind, and mobbing.
Gauge class, difficult to avoid boss patterns when selecting skills for each situation and using link skills, high difficulty.
Challenge if you are confident in your control.
09:18 - 09:30
25. Captain
Excellent utility such as burst compression, backward movement, and 30-second cooldown invincibility.
Confusion in the damage cycle due to the 2-minute cycle update, many say it received a buff.
09:31 - 09:51
26. Fire/Poison Mage
Can train in place with its own skills, excellent training performance.
Stable sustained damage structure, teleport class, high actual damage output, good utility.
Received a 3% final damage buff, but users think it's a nerf.
09:52 - 10:12
27. Blaster
Harsh nerf.
Difficult cancel required in the operation process, difficult training process.
There was value in challenging to extract high DPM, but no reason to challenge after the nerf.
10:13 - 10:33
28. Viper
Just use One-Ray while Screw is on, cool damage structure.
Can cope with dangerous patterns with Advanced Dash, low difficulty.
16% increase in final damage, one of the best classes for newbies and Union characters.
10:34 - 10:50
29. Dark Knight
Fastest to defeat Extreme Black Mage, Tier 1 based on 7 seconds.
Opinions are divided on whether it's a buff or a nerf.
Expected to remain in the top tier among warrior classes even after the patch.
10:51 - 11:10
30. Kain
Powerful burst, excellent survivability.
Complex damage cycle, unstable burst structure, high dependence on Genesis weapon liberation.
Slight final damage buff, boss clear time speed increased due to the 2-minute cycle class.
11:11 - 11:38
31. Night Walker
Maintained existing ranking.
Most users think it's a nerf.
Boss clear time slowed down (Jin Hilla 18 minutes → 20 minutes, Hard Hilla & Slime 18 minutes → 24 minutes).
Buff/nerf judgment is possible only after adapting to the 2-minute cycle burst.
11:39 - 12:06
32. Dawn Warrior
Currently has the highest DPM among the one-button classes.
Expected to increase actual damage output by receiving a dash skill.
Simple damage cycle, HP-absorbing skill, 1-minute cooldown Silk Scraze, low difficulty.
Best for Union characters.
12:07 - 12:42
33. Adele
DPM ranking rose significantly after receiving buffs.
Buffs in utility parts such as new dash skill, Resonance delay reduction, and Dyke invincibility changed to 1 second.
Storm and Ruin buffed significantly.
Burst cycle changed to 2 minutes, actual boss clear time is much faster than the DPM chart increase.
Continuous use of short cooldown skills, many elements to pay attention to such as gauge, challenge if you are confident in your control.
12:43 - 13:00
34. Flame Wizard
28% final damage buff, DPM rose from the bottom to the top tier.
Many structural flaws in the damage structure such as difficult-to-use Orbital Flame, only raw damage buffed, many opinions that the usability is still not good.
13:01 - 13:15
35. Night Lord
Sustained damage buffed significantly, Conti class.
Damage structure is about 6 for burst and 4 for sustained damage.
23% final damage buff.
Recommended if you want to raise a throwing star thief.
13:16 - 13:34
36. Zero
Delay reduction, skill damage reduction patch, damage cycle changed significantly.
Users are researching the changed damage cycle, DPM ranking may change depending on the research results.
13:35 - 13:52
37. Shadower
Possesses good utility such as Meso Explosion, Trickblade, and Smokescreen.
The damage structure that uses Assassinate and Meso Explosion together causes high fatigue.
Good as a main character, but not attractive as a sub-character.
13:53 - 14:07
38. Striker
Possesses cool movement skills such as instant movement, leap, and ascension.
Must constantly hit sustained damage to get its performance, the perceived performance difference is large depending on the user's skill.
14:08 - 14:29
39. Illium
Can train in place without Janus, possesses excellent utility such as Primal Protection that gives all party members 10 seconds of invincibility.
Many users feel repulsion because of the damage cycle that constantly fills the gauge.
Not preferred because of its ugly appearance, decent performance.
14:30 - 14:47
40. Xenon
Powerful appearance such as Limbo and Baldric's consecutive first clears.
Nerfed but still maintains a high DPM ranking.
After the 2-minute update, Conti is more powerful than Lee in dummy damage.
14:48 - 15:07
41. Demon Avenger
Final damage nerfed significantly.
Demon Slayer's Lupo Seal damage taken is improved from 25% → 15%, Demon Avenger is still 25%.
Although the size has decreased, it still maintains a high DPM ranking.
15:08 - 15:25
42. Mercedes
Possesses powerful utility such as Mercopter and four-way teleport Spirit Escape.
Possesses 55% ignore defense and 30% damage synergy.
Elemental Ghost bug fixed, big buff, DPM increased by 16%, huge rise.
15:26 - 15:39
43. Khali
Tremendous mobility.
Must learn various link skills and cancels, the highest difficulty among all classes.
Recommended if you want to try a difficult and powerful class.
15:40 - 16:02
44. Evan
High size.
Evan skills, Mir skills, and fusion skills must be operated separately, high difficulty, difficult training process.
Possesses 10% burst synergy of final damage limited to mage classes, strong party compatibility with mage classes.
Recommended if you want to do a difficult mage class.
16:03 - 16:42
45. Cadena
Can acquire super stance, mobbing shield, etc. through skill linking, powerful firepower in boss battles.
Weak trash class if control skills are not supported.
High training fatigue if there is no Janus, not suitable for sub-character use.
