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MapleStory All Classes 2-Minute Cycle Integrated Balance Patch DPM and User Reactions Summary The April 17th MapleStory update unified all job skill cycles to 2 minutes. This summarizes the DPM challenge results based on 8.8k main stat and the reactions of users for each job. Some jobs were buffed, but there were complaints about increased difficulty due to cycle changes and insufficient improvements to existing problems.
MapleStory All Classes 2-Minute Cycle Integrated Balance Patch DPM and User Reactions Summary
1. Video Introduction and DPM Data Source
Summarizes the progress of the DPM challenge based on the 2-minute cycle after the April 17th update, based on 8.8k main stat. The DPM data is based on the post by '교행20' on MapleStory Inven. RT 8.3k main stat DPM challenge information will be collected and produced as a separate video.
00:09 - 01:25
1. Video Introduction and DPM Data Source
Summarizes the progress of the DPM challenge based on the 2-minute cycle after the April 17th update, based on 8.8k main stat. The DPM data is based on the post by '교행20' on MapleStory Inven. RT 8.3k main stat DPM challenge information will be collected and produced as a separate video.
01:26 - 15:35
2. DPM Ranking and User Reactions for All Jobs
Summary of DPM values, special notes, and user reactions to updates for each job: - Evan (701T): Skill compression and buff, joy and anxiety coexist as DPM #1 - Cadena (680T): Lower high-end, increased stability - Khali (673T): Increased damage, but increased difficulty and fatigue due to cycle change - Mercedes (670T): Additional nerf, increased gap between high and low end - Shadower (665T): Damage increase due to bug fix - Xenon (660T): Increased difficulty in operating burst skill, risk of skill delay - Demon Avenger (655T): Milder reaction than expected nerf - Striker (639T): Golden age with slight damage buff - Illium (634T): Increased convenience due to skill structure change - Night Lord (633T): DPM increase due to utility and damage compression - Zero (633T): Skill delay reduction, need to research new damage cycle - Flame Wizard (630T): Adoption of cooldown reduction option, high-end increase - Adele (628T): Convenience patch and damage increase - Bow Master (625T): Added dash skill, lack of invincibility skill is disappointing - Kain (619T): Skill damage nerf, increased stability of semi-burst - Night Walker (618T): Added invincibility, after-delay and burst cycle issues remain - Dark Knight (615T): Satisfied with no structural changes - Ark (612T): Increased proportion of sustained damage, increased stability of 1-minute burst - Battle Mage (610T): Alter skill improvement - Viper (610T): Satisfied with buff without numerical downgrade, easy operation difficulty - Blaster (609T): DPM decrease compared to high difficulty - Captain (607T): Increased fatigue due to cycle change, free use of attack skills possible - Fire/Poison Mage (607T): Disappointed with low-end buff and high-end nerf - Hoyoung (604T): Damage buff, escape from being grounded, complaints about BGM interruption - Phantom (604T): Overall buff, increased difficulty in switching special rings - Hero (602T): Satisfied with DPM increase due to skill buff and structure improvement - Paladin (593T): Final damage buff removed, slight nerf - Wind Breaker (590T): Extreme DPM change depending on cooldown reduction option - Cannon Shooter (588T): DPM change depending on cooldown reduction value, increased difficulty in operating Coco Ball - Pathfinder (586T): Macro linkage delay problem remains - Kinesis (585T): Blatant nerf, demand for internal indicators - Marksman (583T): Added self-invincibility skill, delay exists - Aran (582T): Origin skill enhancement, DPM increase, satisfied - Angelic Buster (581T): Increased proportion of sustained damage, disappointing low job tier - Lara (581T): Triple nerf, unresolved Dragon Vein occupation issue - Demon Slayer (580T): Burst compression and numerical buff - Ice/Lightning Mage (578T): Nerf, need to increase damage - Kaiser (576T): Skill structure improvement, easy gauge management - Dual Blade (574T): Insignificant damage increase, demand for damage rather than utility - Bishop (571T): Complements low low-end, insignificant high-spec experience - Soul Master (562T): Final damage buff, skill cycle and structure issues remain - Luminous (560T): Core skill damage reduction, blatant nerf - Mihile (559T): Slight nerf, dissatisfaction exists - Wild Hunter (556T): Grenade stack evaporation bug unresolved - Mechanic (545T): Normalization of installable skills, demand for improvement of some skill structures - Eunwol (540T): Synergy and damage nerf
15:36 - 16:17
3. Finishing
Although the DPM gap has narrowed, the management needs to explain the incomprehensible numerical adjustments for some jobs. RT 8.3k challenge information collection will be completed on April 21st, and the video will be produced.
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