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[Mabinogi Mobile] Rune Tier List Major Overhaul Complete Analysis: Real Damage Increase vs. Fake Damage Increase, Efficient Rune Setting Guide Analyzes the efficiency of attack power increase (attack buff) and damage increase (damage buff) in Mabinogi Mobile's rune system, and suggests the optimal rune setting method based on 'Master Ma's' experimental data. It points out that the effects indicated on the runes differ from the actual applied effects, distinguishes between real damage buffs and fake damage buffs, and explains the rune selection strategy considering even party buff effects. Finally, it is recommended to enjoy the game without being too bound by tiers due to the nature of the game without competitive content.
[Mabinogi Mobile] Rune Tier List Major Overhaul Complete Analysis: Real Damage Increase vs. Fake Damage Increase, Efficient Rune Setting Guide
1. Damage Increase vs. Attack Power Increase: Basic Understanding of Rune Options
Explains the differences between the attack power increase and damage increase options of runes in Mabinogi Mobile. Attack power increase is an option that increases the attack power itself indicated in the stats. Damage increase is an option that gives an additional percentage of damage to the actual damage. Attack power increase is efficient in the early stages, but damage increase becomes more efficient as attack power increases. A balance between the two options is important, and the value of damage increase increases as you progress to the later stages.
00:00 - 01:25
1. Damage Increase vs. Attack Power Increase: Basic Understanding of Rune Options
Explains the differences between the attack power increase and damage increase options of runes in Mabinogi Mobile. Attack power increase is an option that increases the attack power itself indicated in the stats. Damage increase is an option that gives an additional percentage of damage to the actual damage. Attack power increase is efficient in the early stages, but damage increase becomes more efficient as attack power increases. A balance between the two options is important, and the value of damage increase increases as you progress to the later stages.
01:26 - 03:45
2. Fake Damage Buff vs. Real Damage Buff: Hidden Pitfalls and Actual Effects
There are cases where it is marked as 'damage increase' on the rune, but it is actually applied as 'attack power increase'. These runes are called 'fake damage buffs'. 'Real damage buff' runes that are actually applied as 'damage increase' include Thorny Vines, Fierce Battle, and Blind Fury for weapons, and Harsh Sonnet and Silent Wind for armor. The reason why runes such as Thorny Vines and Blind Fury are receiving good reviews in the recent rune tier list is because of the real damage buff effect.
03:46 - 07:05
3. Analysis of Master Ma's Experimental Data: Optimal Ratio of Attack Buff and Damage Buff
Explains the efficiency analysis results of attack buff and damage buff by citing 'Master Ma's' experimental data. The best final efficiency is to match attack buff and damage buff to 50:50. Since you can get a lot of attack buff from armor, it is better to prioritize damage buff for weapons. Master Ma's tier list and Google Sheet summary data will be provided through the video pinned comment link. The tier list explains in detail why each rune is Tier 1.
07:06 - 09:37
4. A Game Without Competition, Enjoyment Without Being Tied to Tiers
Party members' buff skills are marked as attack power increase, but they are actually applied as damage increase. If you get more than 60% attack buff from armor, damage buff weapons are better than attack buff weapons. Since there is no competitive content in the game, there is no need to be too bound by the rune tier. The rune effects may change after the raid update on the 24th, so it is better to use the current information for reference. Improvements are needed for the ambiguous explanations in Mabinogi Mobile. Expressing gratitude to Master Ma and finishing the video.
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