1. True Damage vs. Fake Damage Controversy and Damage Calculation Method
Explanation of the recent 'True Damage' vs. 'Fake Damage' controversy.
Pointing out the problem arising from the difference between actual damage and the attack power increase displayed in the tooltip.
Explanation of Mabinogi Mobile's complex damage calculation method: multiplicative structure of attack power increase and damage increase.
Pointing out the problem of party buffs all being applied as damage increase and urging Nexon for a clear explanation.
Suggesting that setting up might not be very meaningful due to the current lack of content.
2. Weapon Rune Tier List Analysis
Introduction to Tier 1 weapon runes: Hardening, Thorny Cave, Fierce Battle, etc.
Recommendation of each rune's effect and suitable classes.
Emphasis on the high efficiency of Fierce Battle among Epic runes (similar effect to Legendary runes).
Sword of Thousand Rivers: A rune that can be used by all classes upon reaching a certain class level.
3. Defense Rune Tier List Analysis and How to Utilize Red Covenant/Black Oath
Introduction to class-specific runes (Warrior, Archer, Healer, etc.).
Introduction to Tier 1 defense runes: Calm Wind, Heavy Rain, etc.
Analysis of the party synergy effect of Red Covenant and Black Oath runes.
- Pointing out the problem that the Red Covenant/Black Oath runes only apply their effect when all party members equip the rune.
- Complaining about the difficulty of checking the ground effects due to effect issues.
Introduction to Tier 0 runes such as Rock Giant and Comic Ripple.
4. In-Depth Rune Drop Table Information
Providing drop information for 16 weapon runes and 23 armor runes.
Sharing Epic rune information obtainable from the In-Depth Dungeon.
Rune shard acquisition and sales strategies.