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MapleStory Job Recommendations and Tier List - April 2025 In line with MapleStory's 22nd-anniversary balance patch and Hyper Burning event, provides an evaluation and recommendation of all classes for new and returning players. Analyzes the characteristics, advantages, disadvantages, difficulty, and investment efficiency of each class to help users choose the right class.
1. Intro: The Importance of Choosing a Class
00:00 - 00:24
Introducing a class recommendation video for returning and new players in celebration of the 22nd-anniversary event and balance patch. Emphasizing that the best way to choose a class is to pick one you want to play and enjoy.
2. Warrior Class Evaluation and Recommendations
00:25 - 03:34
Hero: A good class that balances both style and efficiency, recommended for long-term investment. Paladin: Still a good class with improved survivability and mobility. Dark Knight: Excellent in both damage and survivability with stable stats and invincibility skills. Soul Master: Buffed, but still a difficult class structure. Mihile: Hard to recommend after the nerf. Aran: A class specialized in burst damage, easily accessible for new players. Demon Slayer: Lacks advantages compared to other classes. Demon Avenger: Still a good class, but 30 Frenzy setup is not recommended. Blaster & Cadena: Control classes that require high proficiency, choose carefully. Kaiser: Performance improved with the buff patch, cooldown management is necessary. Zero: Relatively low control difficulty, excellent utility, reduced entry barrier with Hyper Burning and Challenger Set improvements.
3. Magician Class Evaluation and Recommendations
03:35 - 06:17
Adele: Generally okay, but has after-delay and bugs. Fire/Poison Mage (F/P): Requires high investment, Chimney and Lawful Heart are almost mandatory, a consistent damage class. Ice/Lightning Mage (I/L): High floor but low ceiling, disappointing investment efficiency. Bishop: Low-spec is okay, recommended if you prefer a support class. Flame Wizard: High ceiling, but complex burst damage structure. Evan: A very busy class with combos, recommended if you're confident in your fingers. Battle Mage: Big buff, a generally good class, synergy effect.
4. Archer Class Evaluation and Recommendations
06:18 - 07:35
Luminous, Kinesis: Not recommended. Illium: Improved through enhancements, easy gauge management. Lara: Recommended class for newbies, decent in both hunting and bossing. Bow Master: Easy, strong, and easily achieves high potential, mobility buffed. Marksman: Nothing particularly outstanding, but not a bad class.
5. Thief Class Evaluation and Recommendations
07:36 - 09:26
Pathfinder: Keyboard settings required, low damage, nerfed. Wind Breaker: Not recommended for free-to-play users due to the nerf. Mercedes: Good damage and utility, but hunting can be difficult, requires combos. Wild Hunter: Not recommended. Kain: More difficult than Mercedes and has ambiguous performance. Night Lord: Recommended due to added invincibility and increased damage.
6. Thief and Pirate Class Evaluation and Recommendations
09:27 - 11:30
Shadower: Good for both hunting and bossing, but requires 'Anmae Anmae' control. Dual Blade: High floor but low ceiling, recommended for newbies. Night Walker: Lower tier version of Night Lord. Phantom: Great utility and decent damage, improved burst damage. Hoyoung: Damage increased, but has tumor-like problems. Khali: Combo class, good if it suits you. Viper: Hexagonal but ambiguous class, good utility.
7. Pirate Class Evaluation and Wrap-up
11:31 - 14:16
Captain: Has some style and performance, but hard to recommend. Cannoneer: Held back by Coco Ball, very luck-dependent. Striker: Easier and stronger than Black, good at hunting, Cygnus class can share secondary weapon. Eunwol: Utility improved, easy difficulty. Mechanic: High-funded class, not recommended. Zenon: Difficult to set up all stats and gear, requires time and money. Angelic Buster: High floor and low ceiling, good for casual play. Ark: Burst damage weakened, consistent damage increased, becomes easier once you get used to consistent damage. Wrap-up: Asking for communication through comments for any missing content.
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