1. Intro: The Importance of Choosing a Class
Introducing a class recommendation video for returning and new players in celebration of the 22nd-anniversary event and balance patch.
Emphasizing that the best way to choose a class is to pick one you want to play and enjoy.
2. Warrior Class Evaluation and Recommendations
Hero: A good class that balances both style and efficiency, recommended for long-term investment.
Paladin: Still a good class with improved survivability and mobility.
Dark Knight: Excellent in both damage and survivability with stable stats and invincibility skills.
Soul Master: Buffed, but still a difficult class structure.
Mihile: Hard to recommend after the nerf.
Aran: A class specialized in burst damage, easily accessible for new players.
Demon Slayer: Lacks advantages compared to other classes.
Demon Avenger: Still a good class, but 30 Frenzy setup is not recommended.
Blaster & Cadena: Control classes that require high proficiency, choose carefully.
Kaiser: Performance improved with the buff patch, cooldown management is necessary.
Zero: Relatively low control difficulty, excellent utility, reduced entry barrier with Hyper Burning and Challenger Set improvements.
3. Magician Class Evaluation and Recommendations
Adele: Generally okay, but has after-delay and bugs.
Fire/Poison Mage (F/P): Requires high investment, Chimney and Lawful Heart are almost mandatory, a consistent damage class.
Ice/Lightning Mage (I/L): High floor but low ceiling, disappointing investment efficiency.
Bishop: Low-spec is okay, recommended if you prefer a support class.
Flame Wizard: High ceiling, but complex burst damage structure.
Evan: A very busy class with combos, recommended if you're confident in your fingers.
Battle Mage: Big buff, a generally good class, synergy effect.
4. Archer Class Evaluation and Recommendations
Luminous, Kinesis: Not recommended.
Illium: Improved through enhancements, easy gauge management.
Lara: Recommended class for newbies, decent in both hunting and bossing.
Bow Master: Easy, strong, and easily achieves high potential, mobility buffed.
Marksman: Nothing particularly outstanding, but not a bad class.
5. Thief Class Evaluation and Recommendations
Pathfinder: Keyboard settings required, low damage, nerfed.
Wind Breaker: Not recommended for free-to-play users due to the nerf.
Mercedes: Good damage and utility, but hunting can be difficult, requires combos.
Wild Hunter: Not recommended.
Kain: More difficult than Mercedes and has ambiguous performance.
Night Lord: Recommended due to added invincibility and increased damage.
6. Thief and Pirate Class Evaluation and Recommendations
Shadower: Good for both hunting and bossing, but requires 'Anmae Anmae' control.
Dual Blade: High floor but low ceiling, recommended for newbies.
Night Walker: Lower tier version of Night Lord.
Phantom: Great utility and decent damage, improved burst damage.
Hoyoung: Damage increased, but has tumor-like problems.
Khali: Combo class, good if it suits you.
Viper: Hexagonal but ambiguous class, good utility.
7. Pirate Class Evaluation and Wrap-up
Captain: Has some style and performance, but hard to recommend.
Cannoneer: Held back by Coco Ball, very luck-dependent.
Striker: Easier and stronger than Black, good at hunting, Cygnus class can share secondary weapon.
Eunwol: Utility improved, easy difficulty.
Mechanic: High-funded class, not recommended.
Zenon: Difficult to set up all stats and gear, requires time and money.
Angelic Buster: High floor and low ceiling, good for casual play.
Ark: Burst damage weakened, consistent damage increased, becomes easier once you get used to consistent damage.
Wrap-up: Asking for communication through comments for any missing content.