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[Mabinogi Mobile] Perfect Weapon Rune Analysis: Reflecting the Latest Information Provides a guide to the types of weapon runes in Mabinogi Mobile, how to use them effectively, and a tier-based evaluation and selection guide. Explains the difference between attack power increase and damage increase, and suggests optimal rune selection strategies considering combinations with armor options.
1. Mabinogi Mobile Weapon Rune Explanation
00:02 - 00:18
- Explanation of the latest information on weapon runes and the final version - Weapon runes come in four types: damage increase, attack power increase, debuff, and continuous damage.
2. Weapon Rune Types and Effects
00:19 - 00:51
- Attack power increase raises the character's base attack power itself. - Damage increase does not raise the attack power in the status window, but increases actual damage when attacking monsters. - Damage increase and attack power increase runes are the main ones, and debuff and continuous damage runes also exist.
3. Damage Increase vs. Attack Power Increase
00:52 - 01:35
- It is more efficient to raise damage increase and attack power evenly than to go all-in on attack power increase. - Damage calculation formula: Weapon attack power x (multi-hit, critical hit, smash, additional hit, etc.) x damage increase % x attack power increase %.
4. Considering Armor Options
01:36 - 03:08
- Since there are many attack power increase options on armor, it is better to get damage increase from weapons. - Damage increase notation on armor is often actually attack power increase. - Party member buffs are applied as damage increase.
5. Damage Increase (Real Damage Increase) vs. Attack Power Increase (Fake Damage Increase)
03:09 - 03:46
- Considering all situations, damage increase runes are about 5-6% better. - In the video, damage increase is referred to as 'Real Damage Increase' and attack power increase as 'Fake Damage Increase'.
6. S-Tier OP Runes
03:47 - 05:50
- Blind Fury: Damage increase upon multi-hit, effect not removed upon using Smash. - Thorny Vines: 25% damage increase, with a receiving damage increase demerit. - Thousand Character Sword: 24% attack power increase, applies to all classes. - Respect: Very effective for specific classes (Monk, Acrobat), cooldown reduction effect.
7. SS-Tier Rune: Soul Scholar
05:51 - 07:08
- Requires continuous damage spirit option, useless without it. - Can be used by healers or bards, spirit option can be replaced with a pet. - Grants 10% increase in damage dealt and 10% defense reduction debuff.
8. A-Tier Rune: Skirmish
07:09 - 08:32
- A-tier for melee dealers, low efficiency for ranged dealers. - Damage increase within a 5m range, actual increase rate is 23% due to a bug.
9. A-Tier Rune: Duel
08:33 - 09:06
- Always increases attack power by 18%, applied unconditionally, making it good overall.
10. A-Tier Rune: Old Gladiator
09:07 - 09:45
- A-tier limited to melee, good for characters with taunt. - 30% attack power increase effect due to a bug.
11. A-Tier Rune: Raging Wind
09:46 - 10:56
- A-tier for classes that use normal attacks frequently, efficiency decreases if normal attack usage is low. - Useful for normal attack-based classes such as Monks.
12. A-Tier Rune: Rupture
10:57 - 11:58
- 10% increase in damage taken by the target, maximizes efficiency when applied to the entire party. - Can be rated as SS-tier depending on whether it can be stacked.
13. B-Tier Rune: Path
11:59 - 12:26
- 36% attack power increase for 3 seconds every 10 seconds, theoretically good but difficult to utilize realistically. - Must be used in time with burst damage, but restricted depending on the situation.
14. B-Tier Rune: Rising Mist
12:27 - 13:24
- 6% damage increase every 2 seconds during combat (stacks up to 4 times), effect resets upon being hit. - Theoretically suitable for evasion play, but efficiency decreases due to frequent hits in actual combat.
15. B-Tier Rune: Countless Tempering
13:25 - 14:22
- 12% attack power increase at +10 enhancement, 20% increase at +15 enhancement. - B-tier due to the difficulty of achieving +15 enhancement, can be upgraded to A-tier upon achieving +15 enhancement. - Lower efficiency compared to Thousand Character Sword (24%).
16. C-Tier Rune: Trap Runes
14:23 - 15:59
- Cold Winter, Living Lightning, Harmony, Light and Darkness, Gale, Anguish, etc. - Runes intentionally designed with low performance, recommended to enhance and replace with A-tier or higher runes upon acquisition.
17. F-Tier Rune: Malicious Trash Rune
16:00 - 17:47
- Inflicts Corruption on the target upon attack hit (no effect), inflicts trash effect on nearby enemies upon target death. - Useless in boss battles, intentionally made to be malicious.
18. Damage Increase and Attack Power Increase Notation Errors
17:48 - 18:34
- There are many cases where damage increase and attack power increase notations are incorrect in the game. - Need to verify the actual effect through user experiments.
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