1. Mabinogi Mobile Weapon Rune Explanation
- Explanation of the latest information on weapon runes and the final version
- Weapon runes come in four types: damage increase, attack power increase, debuff, and continuous damage.
2. Weapon Rune Types and Effects
- Attack power increase raises the character's base attack power itself.
- Damage increase does not raise the attack power in the status window, but increases actual damage when attacking monsters.
- Damage increase and attack power increase runes are the main ones, and debuff and continuous damage runes also exist.
3. Damage Increase vs. Attack Power Increase
- It is more efficient to raise damage increase and attack power evenly than to go all-in on attack power increase.
- Damage calculation formula: Weapon attack power x (multi-hit, critical hit, smash, additional hit, etc.) x damage increase % x attack power increase %.
4. Considering Armor Options
- Since there are many attack power increase options on armor, it is better to get damage increase from weapons.
- Damage increase notation on armor is often actually attack power increase.
- Party member buffs are applied as damage increase.
5. Damage Increase (Real Damage Increase) vs. Attack Power Increase (Fake Damage Increase)
- Considering all situations, damage increase runes are about 5-6% better.
- In the video, damage increase is referred to as 'Real Damage Increase' and attack power increase as 'Fake Damage Increase'.
6. S-Tier OP Runes
- Blind Fury: Damage increase upon multi-hit, effect not removed upon using Smash.
- Thorny Vines: 25% damage increase, with a receiving damage increase demerit.
- Thousand Character Sword: 24% attack power increase, applies to all classes.
- Respect: Very effective for specific classes (Monk, Acrobat), cooldown reduction effect.
7. SS-Tier Rune: Soul Scholar
- Requires continuous damage spirit option, useless without it.
- Can be used by healers or bards, spirit option can be replaced with a pet.
- Grants 10% increase in damage dealt and 10% defense reduction debuff.
8. A-Tier Rune: Skirmish
- A-tier for melee dealers, low efficiency for ranged dealers.
- Damage increase within a 5m range, actual increase rate is 23% due to a bug.
9. A-Tier Rune: Duel
- Always increases attack power by 18%, applied unconditionally, making it good overall.
10. A-Tier Rune: Old Gladiator
- A-tier limited to melee, good for characters with taunt.
- 30% attack power increase effect due to a bug.
11. A-Tier Rune: Raging Wind
- A-tier for classes that use normal attacks frequently, efficiency decreases if normal attack usage is low.
- Useful for normal attack-based classes such as Monks.
12. A-Tier Rune: Rupture
- 10% increase in damage taken by the target, maximizes efficiency when applied to the entire party.
- Can be rated as SS-tier depending on whether it can be stacked.
13. B-Tier Rune: Path
- 36% attack power increase for 3 seconds every 10 seconds, theoretically good but difficult to utilize realistically.
- Must be used in time with burst damage, but restricted depending on the situation.
14. B-Tier Rune: Rising Mist
- 6% damage increase every 2 seconds during combat (stacks up to 4 times), effect resets upon being hit.
- Theoretically suitable for evasion play, but efficiency decreases due to frequent hits in actual combat.
15. B-Tier Rune: Countless Tempering
- 12% attack power increase at +10 enhancement, 20% increase at +15 enhancement.
- B-tier due to the difficulty of achieving +15 enhancement, can be upgraded to A-tier upon achieving +15 enhancement.
- Lower efficiency compared to Thousand Character Sword (24%).
16. C-Tier Rune: Trap Runes
- Cold Winter, Living Lightning, Harmony, Light and Darkness, Gale, Anguish, etc.
- Runes intentionally designed with low performance, recommended to enhance and replace with A-tier or higher runes upon acquisition.
17. F-Tier Rune: Malicious Trash Rune
- Inflicts Corruption on the target upon attack hit (no effect), inflicts trash effect on nearby enemies upon target death.
- Useless in boss battles, intentionally made to be malicious.
18. Damage Increase and Attack Power Increase Notation Errors
- There are many cases where damage increase and attack power increase notations are incorrect in the game.
- Need to verify the actual effect through user experiments.