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Mabinogi Mobile First Dual Blade Job Change and Glas Ghaibneann Raid Impressions Shares initial impressions and skill analysis of the new Dual Blade class, along with experiences from the Glass Giben raid. Dual Blade offers flashy combat but is inefficient for auto-hunting. Raid difficulty varies depending on party composition and proficiency.
1. First Impressions of the New Dual Blade Class
00:00 - 01:27
Explains the reason for choosing Dual Blade over the new Rogue class. Dual Blade seemed strong against single targets based on the skill descriptions. It's hard to give an accurate assessment since the setup isn't complete yet, but it's not as OP as expected. The flashy combat and looks are appealing, but other advantages are yet to be discovered. The Whirlwind 3-Spin Rush skill allows movement while in use, which is a key feature.
2. In-Depth Analysis of Dual Blade Skills
01:28 - 05:50
Skill 1 (Defense Ignore): Defense reduction effect, can apply AoE defense reduction when equipped with a rune. Skill 3 (Spin Rush): Whirlwind when using enhanced skill, requires rune. Skill 4 (Howling Gale): Expected to be the main skill, damage comparison needed. Skill 5 (Gliding Fury): Dash skill, effect increases when equipped with a rune. Gust of Wind: When 4 are gathered, all skill cooldowns are reset and enhanced skills can be used. Recharge: Random skill cooldown reduction upon basic attack. Wind Blade: Additional attack and Gust of Wind generation with a certain probability. Damage Cycle: Use enhanced skill after 1st-2nd-3rd skills fill 4 slots, utilize 5th skill.
3. Dual Blade Rune and Modification Recommendations
05:51 - 07:49
A very inefficient class for auto-hunting. Skill 3 is useful for dealing with mobs. Rune Recommendations: Sprint (essential), Whirlwind, Enhance (Lacerate can be used instead of Whirlwind). Modification Recommendations: Prioritize 3rd and 4th skills, consider 1st skill for the remaining one.
4. Glass Giben Raid Review
08:00 - 09:10
Party Composition: 1 Tank, 1 Healer, 1 Priest, 1 Bard, 4 DPS. Difficulty: Not too hard, but not easy either, party members lose a lot of health. Difficulty varies depending on party composition and proficiency. The raid itself isn't difficult. Entry-level difficulty, expect Hard/Very Hard difficulties to be added later. Clearable with around 20k Combat Power, 10-minute time attack. Contribution ranking is determined by various factors besides damage (Break damage, healing, evasion, etc.).
5. Conclusion
09:11 - 09:38
Rewards are not good. In the future, more in-depth Dual Blade guides and Rogue gameplay reviews will be shared.
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