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Mabinogi Mobile: Thief Class Recommendation (Thief, Fighter, Dual Blade) In-Depth Comparative Analysis Provides recommendations for the Thief, Fighter, and Dual Blade classes in Mabinogi Mobile, based on their characteristics and runes, helping players choose a class that suits their play style and preferences. It offers optimal play strategies by detailing the skill mechanics, combo links, and rune combinations of each class.
1. Introduction to Thief, Fighter, and Dual Blade Classes
00:00 - 00:44
Introduction to the characteristics of the three Thief sub-classes (Thief, Fighter, Dual Blade). Explanation of the characteristics of each class and when they are recommended.
2. Detailed Analysis of the Thief Class
00:45 - 02:36
Explanation of the damage dealing mechanism using poison (poison stacking and explosion). Skills 1, 2, and 3 are used after charging the gauge; maximum gauge increases basic attack speed. Harmony between basic attacks and skill cycles is important, and there is a level of control difficulty. Recommended if you prefer a basic attack-based cycle play.
3. Detailed Analysis of the Fighter Class
02:37 - 03:31
A heavier version of the Swordsman; damage increases when combos are linked with direct hand control. Combo misfires may occur when using automatic assist mode. Recommended for users who prefer a weighty feel; may be divisive as they are not very tanky. Recommended if you like linking combos like in boxing.
4. Detailed Analysis of the Dual Blade Class
03:35 - 04:21
A nimble and stylish version of the Dancer from the Geomancer line. Use enhanced skills using the HP Baal enhancement gauge. When the 5 skill rune is enhanced, the 5 skill can be used again after the enhanced skill. Recommended if you prefer nimble and stylish combos; short skill cooldowns, easy difficulty.
5. Class Recommendations Based on Weapon Runes
04:22 - 05:43
Class selection possible depending on the rune. [Respect] Rune (Cooldown Reduction): Most essential for Thieves. [Blind Fury] Rune (Increased Consecutive Hit Damage): Recommended for Dual Blades, also usable by Fighters and Thieves. [Skirmish], [Thousand-Man Sword], [Foresight Sword] Runes (Attack Power/Damage Increase): Recommended for Dual Blades and Fighters, excluding Thieves.
6. Class Recommendations Based on Accessory Runes
05:44 - 08:27
Thief: Recommended 4th [Alumni] Rune (Poison Damage, Critical Hit Damage Increase), 5th [Umbra] Rune (Cooldown Reduction When Invisible), [Respect] Rune takes priority over [Alumni]. Fighter: Recommended 5th [Fervent] Rune (5th Skill Damage Increase), 2nd [Forward] Rune (Combo Enhancement), 4th Skill Additional Hit Rune. Dual Blade: Recommended 5th [Laceration] Rune (5th Skill Enhancement, Cooldown Reset), 1st [Sprint] Rune (Defense Ignore Damage), 2nd [Full Moon] Rune (Re-Death Time Reduction), 4th Skill Damage Increase Rune.
7. Selection and Cautions Based on Armor Runes
08:28 - 09:14
Armor recommendations are similar among melee classes. [Ruthless Gambit] Rune (Increased Damage to Poisoned/Bleeding Targets): Good for Thieves and Dual Blades, not yet usable by Fighters (only has burn). Check the pinned comment for information changes in the future.
8. Selection Based on Emblem Runes
09:16 - 10:08
[Flashiness] Rune is the best for damage dealer classes (Tier 0). [Wisdom] Rune (Cooldown Reduction): Helpful for Thieves, meaningless when using [Respect] Rune. [Steadfastness] Rune (Attack Power/Defense Increase): Decent for Thief classes. Conclusion: [Flashiness] Rune recommended.
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