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Mabinogi Mobile Rune Job Recommendations Guide (Update 반영) Detailed analysis of which jobs are efficient to choose according to rune types in Mabinogi Mobile, and which runes are suitable for each job. Based on weapon, armor, and emblem runes, we present the tier and recommended job for each rune to provide practical help in game play.
1. Introduction and Video Overview
00:00 - 00:36
Introduction to the video recommending jobs based on Mabinogi Mobile runes Based on the tier list explanation from the previous video, explains which jobs are good when acquiring runes Includes new jobs, recommended after direct play
2. Recommended Jobs by Weapon Rune Type
00:37 - 05:06
Reverence: Cooldown reduction, essential for Thief, Monk/Ice Mage Tier 0 Blind Fury: Multi-hit skills, Swordsman (when wearing Blade Bulwark) included in Tier 0, synergy with Thorny Vines Thorny Vines: Recommended for Fire Mage, Crossbowman, Archer, Greatsword Warrior (consider the possibility of a patch if there are damage-related errors) Fierce Battle: Melee dealers (Swordsman, Dual Blade, Fighter, Greatsword Warrior) Tier 0.5 Thousand-Fold Sword: All jobs Tier 0.5~1, good for sword-using classes (Warrior, Greatsword Warrior, Swordsman, Ice Reaper, Thief, Dual Blade) Skirmish Thrower: Melee dealers Tier 0.5~1 Countless Tempering: Tier 1 for all jobs upon reaching +15 enhancement
3. Weapon Runes for Specific Job Groups
05:07 - 06:01
Soul Mathematician: Healer Tier 0, grants continuous damage mental effect Rupture: Tier 1 when combined with armor lifesteal rune (damage increase)
4. Recommended Jobs by Armor Rune Type
06:02 - 07:54
Enlightenment: All jobs Tier 0 (attack power increase) Slam: All dealers Tier 0 (attack power increase upon slam hit) Despicable Blow: Jobs with short cycles Tier 0 (attack power increase) Kaleidoscope Flow: All jobs Tier 0 (attack power increase when using skills)
5. Armor Runes for Specific Job Groups
07:55 - 09:21
Fierce Grip: Jobs using ultimate skills (Warrior, Greatsword Warrior, Mage, Crossbowman, Thief, Fighter, Dual Blade) Tier 0 (damage increase) Supernatural: Jobs with long casting/charge speed (Greatsword Warrior, Longbowman) Tier 0 Storm: All jobs Tier 1 (when attacking enemies in break state), efficiency decreases in raids
6. Tanking-Related Armor Runes
09:22 - 10:44
Mature/Brawl/Life: Helps melee job survival, Tier 1 depending on damage trend Condensed Mana: Mage, Fire Mage, Ice Mage (damage increase when HP is below 50%) Holy Discipline: Priest, Monk Tier 0 (healing amount increase) Thrill: Demon Hunter Tier 0 (attack power increase) Calm Wind: Archer, Crossbowman, Longbowman Tier 0 (efficiency increases in raids)
7. Thief-Specialized Armor Runes
10:45 - 12:07
Ruthless Gambler: Thief, Dual Blade Tier 0 (poison/bleed damage), Fighter Tier 0.5 when used with Rupture rune Lurker's Shell: Thief Tier 0 (poison damage) Debilitate: Thief Tier 0.5 (testing needed, cooldown is a disadvantage)
8. Other Armor Runes
12:08 - 13:37
Blade Bulwark: Swordsman (continuous damage) Snipe: Longbowman, Healer Tier 0 (attack power increase) HP Recovery on Additional Hit: Dual Blade Tier 0.5~1 (combined with Frostbite rune) Sacrifice: Priest, Monk Tier 0.5 (recovery power increase)
9. Recommended Jobs by Emblem Rune Type
13:38 - 16:43
Wisdom: Thief Tier 0, Monk/Ice Mage need to choose with Reverence rune Splendor: All dealers Tier 0 (critical damage/damage increase) Ruthlessness: All dealers Tier 1 (targets with critical resistance) Steadfastness: Warrior, Swordsman, Fighter Tier 1 (tanking) Rampage: Break skill jobs Tier 1 (break damage) Nimble/Intense: Archer, Crossbowman, Dual Blade, Longbowman, Fighter Tier 1 (Slam/Multi-hit)
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