1. Seven Knights Rebirth Equipment System Overview
Introduction to equipment and accessory information to be added to Seven Knights Rebirth
Various set effects exist, from basic equipment to raid equipment
Farming element strengthened with the introduction of sub-option system not present in Sena One
Various equipment types exist, such as physical/magic weapons and armor
Raid equipment can be obtained from raid content
Each set effect increases specific stats (attack power, HP, defense, critical hit, etc.)
The effect hit of the Shaman set maximizes the use of CC skills in PvP
2. Sena Equipment and Acquisition Information
Seven Knights equipment provides various effects, and the acquisition source is undetermined
Physical weapon Ailing Armor and magic weapon Banhaesa Armor exist
Both equipment have the same options, but different set effects
Expected to be obtainable from content with high acquisition difficulty
3. Accessory Types and Effects Analysis
Introduction to various types of accessories (rings)
Various effects such as Ring of Immortality (revival), Ring of Authority (shield), Ring of Magic (buff removal)
Accessory effect probability is lower compared to the past Sena One
Rings with status ailment effects (petrification, freeze, fear, shock, silence, instant death, stun, etc.) exist
Rings that increase effect resistance/hit at the start of battle exist
Rings related to continuous damage (bleed, burn, poison) exist
Accessory acquisition source is undetermined
4. Game Prospects and Expectations
Equipment and accessory farming is expected to act as a major content of the game
Hoping for a more complete game through UI and balance improvements
Requesting viewers to leave their opinions through likes and comments