1. Introduction
Introduction to the Top 10 Late-Game Scaling Jungle Champions
Overview of the champions' characteristics and late-game carry potential.
2. 1st: Viego
High late-game carry potential, but conditional champion
Requires help from teammates and proper setup
Struggles in the early to mid game, high win rate after 30 minutes
Low perception due to high team dependency
3. 2nd: Kindred
Scaling hybrid champion
Strengthened in the late game by unique passive 'Mark of the Kindred'
Ultimate provides team-wide survival and increased damage
Not terrible in the early game, but win rate skyrockets in the late game
4. 3rd: Master Yi
Champion capable of 1v5 if grown smoothly
Top-tier late-game carry potential
Strong dueling possible from the early game if the situation is favorable
Squishy melee champion, prone to being deleted
Can carry the game with reset ability in team fights
5. 4th: Kha'Zix
High late-game survival potential among assassin junglers
Threatening to damage dealers with full build
Easy to secure objectives by cutting off one enemy in the late game
Squishy, easily collapses with mistakes
Strong early, weak mid, strong again late
6. 5th: Bel'Veth
Increased attack speed and damage upon successful scaling
Strong from the early game, low-risk ganking possible
DPS champion with no weak phases
Top-tier early game dueling ability
Versatile build options, flexible champion tree
Slows down in the mid to late game, high win rate in all phases
Powerful late-game carry potential in team fights and macro play
7. 6th: Kayn
Weak before transformation, difficult to gank
High potential from mid-game after transformation, maintained afterward
Can transform into two forms: Darkin/Shadow Assassin
Darkin has top-tier value in late-game team fight phase
Shadow Assassin is strong against squishy damage dealers
One of the theoretically strongest junglers if the early game is overcome
8. 7th: Lillia
Sleep gas and damage in team fights when well-scaled
Powerful late-game scaling sustained damage dealer
Possesses AoE utility, DoT damage, crowd control, and survivability
Weak in the very early game, consistently high potential afterward
9. 8th: Evelynn
Weak before level 6, but has late-game carry potential
Weak early to mid game, overwhelming win rate in the late game
A nightmare in low-elo
Optimized for picking off enemies in the late game
AP version of Kha'Zix, superior entry with stealth
Superior single-target assassination burst damage
10. 9th: Graves
Synonymous with late-game carry potential and scaling
Smooth indicators except for the very early game
Synergy with lifesteal and health items in the late game
Ranged carry + tank, powerful combat ability
Strong regardless of phase/situation
Difficult to care for laners in the late game
11. 10th: Karthus
Synonymous with late-game scaling champions
Overwhelming late-game win rate
Weakness before level 6, can contribute to the team after ultimate
A champion who deals more damage when dead
Deals more damage than the team's damage dealers combined with a full build in the late game when dead
Oppresses the opponent just by surviving, ultimate skill harassment