1. Scenarios and Impact of Introducing Character-Bound Gold
If all characters can acquire character-bound gold, it could be utilized like a gem of wide use.
Expectations for easing the burden of raising alt characters.
Contributing to the growth of the main character by accumulating bound gold through basic character activities.
It could become a method of collecting resources by utilizing multiple characters like a time billionaire.
Suggesting the possibility of raising 1640 level characters with bound gold after summer.
Possible supply of resources needed for the expedition through content such as Chaos Dungeons and Cubes.
2. Potential Problems of Introducing Character-Bound Gold
Easing the burden on raising additional alt characters exceeding the 6-time limit.
Users may try to increase their playtime to acquire more bound gold.
Possible increase in characters only running Season 2 Chaos Dungeons and Cubes.
Concerns about increased fatigue and the meaning of the 6-time limit fading.
3. Scenarios and Changes in Reward Psychology When Introducing Bound Gold Within the 6-Time Limit
When introducing bound gold within the 6-time limit, changes in reward psychology may occur as gold is tied to characters.
Possible dissatisfaction due to a decrease in freely usable gold.
Users who strategically utilize parking may actually incur losses.
If bound gold is placed in the sixth man to check multi-accounting, there are concerns about the reward feeling for the main character being altered.
It can give the feeling that even growth is being forced.
4. Prospects for the Ripple Effect Depending on the Introduction Method of the Bound Gold System
The expedition growth style can be completely changed depending on the introduction method of the bound gold system.
Growing alt characters beyond the sixth man may become more difficult.
Suggesting that a subtle line may be drawn.
Warning about the possibility of problems if introduced hastily in accordance with the economic situation.
5. Conclusion and Future Prospects
Accurate predictions are difficult with only fragmented information.
Pointing out that users always find ways, but dissatisfaction may arise in the process.
Hoping that it will be connected in a way that can restore expectations and the fun of the game.
Suggesting that the situation will become interesting if the timing of the introduction of bound gold coincides with the easing of 1620.
Announcing that specific stories will be shared on future broadcasts and that viewers' opinions will be collected through comments.