1. Nabel Hard Mode Start Build
Nabel Hard Mode Stage 5 Guide Start
Quickly clear Unconsciousness and Mori, enter, clean up Teana, and pull up the rear build
Start with Yellow at Mori, Green at Unconsciousness
If the damage is sufficient, it can be caught at once, but if it is insufficient, the time increases
If you are delayed for more than 30 seconds in Unconsciousness, there is a 10% gauge reduction penalty when entering Nabel
Red supports Mori after Unconsciousness Interference, Yellow enters LD after Mori, Green enters Nabel after Unconsciousness
2. Raid Specs
Raid composition with dealer fame 6.9, 4.8 million or more
Proceed with 6 billion/4.8 million specs as it is difficult to form a 9-person raid with viewer participation
There were differences in the skill level of the participants
3. Phase 1 Guide
Red uses Amplification after Unconsciousness Interference, quickly process within 30 seconds
Retreat to Nightmare after 5 buffs, immediately move to Mori and clean up
Green enters Nabel, the Phase 2 lock is late, so enter in advance and deal damage
Red handles Teana, Yellow handles LD, Green handles Nabel
Pattern skip, it is recommended to use Holy Blessing after entering
If the damage is sufficient, it is possible to succeed by only seeing the Teana pattern once
Finish quickly before Sonnet is strengthened, Named-level HP when strengthened
The targeted party should stay away from the center of Nabel to prevent double stacking
Green party enters Nabel within 1 minute after switching
Consider using Single Horn instead of Amplification when damage decreases from 200% to 80%
It is difficult to find a safe zone, so drop the monster into the water and move to the safe zone
It is advantageous to remove all LDs and leave one, prioritize removing monsters that inflict Rupture
Penalty is applied only when the party enters
Death Trauma damage reduction rate of 10% is applied, removal is recommended
4. Phase 2 Guide and Errata
Monster location is fixed at the start of Phase 2, Sonnet removal is essential at the beginning
Difficulty dealing damage when targeted, wait for resurrection if 8 seconds remain
Artificial Heart Prototype cannot be completed if the pattern fails
If there are 3 or more stacks, transfer LD to Red and clean up
Quickly remove C7 target-type monsters and retreat
Strategic judgment is necessary considering the remaining time, monster location, and party situation
Coin acquisition and distribution strategy
Prioritize removing A6 (Rupture) monsters, give up if the stack is severe
Lack of damage and entanglement due to pattern incompetence
If the damage is insufficient, the raid leader's quick situation assessment and role redistribution are important
Use the 4th buff (Protection) carefully, there are cases of waste due to misjudgment of crisis situations
Green party quickly cleans up Annie and joins
Finish Nabel after cleaning up Death Trauma
Do not force interference and wait if there is not enough time, prepare for the last pattern
Reflecting on not utilizing the 3rd buff
Unnecessary to remove F3 monsters when 41 seconds remain during battle
Clear time delayed due to raid operation incompetence, aim to shorten clear time by reducing mistakes