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[DNF] Nabel Hard Mode Guide and Incorrect Answer Notes Dungeon & Fighter Nabel Hard Mode Stage 5 strategy video, providing information to help raid operation through builds, raid specs, phase-by-phase strategies, mistakes, and misjudgment cases.
1. Nabel Hard Mode Start Build
00:00 - 01:50
Nabel Hard Mode Stage 5 Guide Start Quickly clear Unconsciousness and Mori, enter, clean up Teana, and pull up the rear build Start with Yellow at Mori, Green at Unconsciousness If the damage is sufficient, it can be caught at once, but if it is insufficient, the time increases If you are delayed for more than 30 seconds in Unconsciousness, there is a 10% gauge reduction penalty when entering Nabel Red supports Mori after Unconsciousness Interference, Yellow enters LD after Mori, Green enters Nabel after Unconsciousness
2. Raid Specs
01:51 - 02:14
Raid composition with dealer fame 6.9, 4.8 million or more Proceed with 6 billion/4.8 million specs as it is difficult to form a 9-person raid with viewer participation There were differences in the skill level of the participants
3. Phase 1 Guide
02:15 - 10:24
Red uses Amplification after Unconsciousness Interference, quickly process within 30 seconds Retreat to Nightmare after 5 buffs, immediately move to Mori and clean up Green enters Nabel, the Phase 2 lock is late, so enter in advance and deal damage Red handles Teana, Yellow handles LD, Green handles Nabel Pattern skip, it is recommended to use Holy Blessing after entering If the damage is sufficient, it is possible to succeed by only seeing the Teana pattern once Finish quickly before Sonnet is strengthened, Named-level HP when strengthened The targeted party should stay away from the center of Nabel to prevent double stacking Green party enters Nabel within 1 minute after switching Consider using Single Horn instead of Amplification when damage decreases from 200% to 80% It is difficult to find a safe zone, so drop the monster into the water and move to the safe zone It is advantageous to remove all LDs and leave one, prioritize removing monsters that inflict Rupture Penalty is applied only when the party enters Death Trauma damage reduction rate of 10% is applied, removal is recommended
4. Phase 2 Guide and Errata
10:25 - 18:46
Monster location is fixed at the start of Phase 2, Sonnet removal is essential at the beginning Difficulty dealing damage when targeted, wait for resurrection if 8 seconds remain Artificial Heart Prototype cannot be completed if the pattern fails If there are 3 or more stacks, transfer LD to Red and clean up Quickly remove C7 target-type monsters and retreat Strategic judgment is necessary considering the remaining time, monster location, and party situation Coin acquisition and distribution strategy Prioritize removing A6 (Rupture) monsters, give up if the stack is severe Lack of damage and entanglement due to pattern incompetence If the damage is insufficient, the raid leader's quick situation assessment and role redistribution are important Use the 4th buff (Protection) carefully, there are cases of waste due to misjudgment of crisis situations Green party quickly cleans up Annie and joins Finish Nabel after cleaning up Death Trauma Do not force interference and wait if there is not enough time, prepare for the last pattern Reflecting on not utilizing the 3rd buff Unnecessary to remove F3 monsters when 41 seconds remain during battle Clear time delayed due to raid operation incompetence, aim to shorten clear time by reducing mistakes
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