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Genshin Escopier performance, Energy Recharge, weapon-specific builds, and breakthrough efficiency summary
Provides detailed analysis of Escopier's trait priority, damage performance, healing performance, appropriate energy recharge, weapon settings, breakthrough efficiency, and artifact settings, providing information for efficient use of Escopier.
1. Escopier Overview and Trait Priority
Introduction to the overall settings of Escopier.
Prioritize Elemental Skill for traits, and Ultimate Skill as the second priority.
Consider setting up based on the fact that Crit Rate increases upon leveling up and breakthrough.
00:06 - 01:12
1. Escopier Overview and Trait Priority
Introduction to the overall settings of Escopier.
Prioritize Elemental Skill for traits, and Ultimate Skill as the second priority.
Consider setting up based on the fact that Crit Rate increases upon leveling up and breakthrough.
01:13 - 03:22
2. Escopier Damage Performance Analysis
Elemental Combat Skill has a cooldown of 15 seconds and a duration of 20 seconds.
Total number of hits is 21, a sub-dealer with a coefficient of about 4,500.
Based on the final build, the damage output is about 560,000 when using an odd number or a C0 buff.
The damage ratio is close to a dealer with 50% damage, 30% support, and 20% healing.
Recommended for new users, there is a possibility of combination with Squawk.
03:23 - 05:51
3. Escopier Ultimate Healing Performance
Ultimate is a burst heal, with a coefficient of over 1,000% based on level 9.
Passive skill provides healing equal to 138% of Escopier's attack power every second (field character only).
Based on general final specs, the healing amount is in the late 3,000s to 4,000 range.
In the early 3,000s when using Furina's Ultimate, burst heal is about 9,000.
Effective for healing with the Koushou character, can heal the entire party.
05:52 - 06:11
4. Escopier's Appropriate Energy Recharge Requirement
If you are the only Ice element, you need 180~220%.
Requirement decreases when used with an Ice dealer.
Additional reduction if there is a Favonius user in the party.
06:12 - 11:05
5. Escopier Weapon Settings and Damage Efficiency
Presents recommended specs for each weapon (Attack Power, Crit Rate, Crit Damage).
Compares the damage efficiency of other weapons based on 100% for the signature weapon.
The Staff of Homa is the second priority weapon, there is a possibility that the Staff of the Scarlet Sands will overcap Crit Rate.
The Deathmatch has similar efficiency to Homa, recommended as a Battle Pass weapon.
Favonius is recommended as a lower priority due to low damage efficiency.
The Kitain Cross Spear can have 2 stacks if you don't have Ganyu or Shenhe.
11:06 - 13:21
6. Escopier Breakthrough Efficiency Analysis
C1: Increases Crit Damage of Ice element characters, an advantage for Ice dealers.
C2: Similar to Shenhe's feather, increases team DPS.
C4: Extends the duration of healing when using the signature weapon, maintains a 32% ATK buff.
C6: Strengthens sub-dealers, fires additional attacks, increases the efficiency of the Vermillion Hereafter set.
13:22 - 14:17
7. Escopier Breakthrough vs Signature Weapon Priority
C1 is recommended first if the goal is to increase the high-end of the Ice dealer.
Signature weapon is recommended when using versatile combinations.
C1 is more efficient if you only look at the damage increase.
C2 is recommended if you can do more than 2 pities.
14:18 - 16:39
8. Escopier Artifact Setting Guide
Attack Power is recommended for the timepiece (when Energy Recharge requirements are met).
The goblet is Ice Elemental Damage or Attack Power (minimal difference based on Furina).
The Gilded Dreams 4-piece set is the most recommended, the Blizzard Strayer 4-piece set is recommended for hardcore users.
For newbies, a combination of The Exile/Berserker 2-piece set is recommended.
