1. Overall Job Evaluation
Job tier reorganization after raid release
Classes other than Tier 1 don't have significant damage differences, so choose according to your preference.
2. Tier 1 Job: Crossbow Archer
Possesses outstanding damage dealing ability (1.5~2 times compared to other jobs)
Damage increase effect when equipping Electrocution, Reversal, and Chain runes
Close combat style makes survivability a weakness.
3. Tier 1 Job: Greatsword Warrior
Acquires HP recovery ability upon reaching level 45, excellent survivability in raids
Stable gameplay possible with decent damage dealing, Super Armor, and high defense
Slow attack speed makes it difficult to deal with trash mobs.
4. Tier 1 Job: Mage
Increased investment after raid release, performance improves when equipping Meteorite accessories and runes
Excellent damage dealing and trash mob handling ability with spamming skill #1
Monotonous play style, decent survivability despite being a ranged dealer by utilizing skill #5.
5. Tier 1.5 Jobs
Longbow: Ranged damage dealing, decent performance
Swordsman: Good damage but weak survivability, falls behind Greatsword
Pyromancer: Easy to handle trash mobs even without dedicated accessories and runes, burst damage is more lacking than Mage.
6. Healer, Bard, Rogue Class Evaluation
Healer: Good to have but not essential, performance is ambiguous as there are no damage buffs announced
Bard: Decent performance, neither exceptionally good nor bad, Dancer has a cute appearance
Rogue: Deals damage but is squishy, consumes a lot of potions.