1. Analysis and Class Recommendations for the New Rune 'Magic Exploration'
- Introduction to the 'Magic Exploration' rune: 20% increased damage, 6% increased cooldown.
- Very advantageous for Greatsword Warriors; recommended combination of Rotation Rune #1 and Counter Rune #2.
- 26% increased damage when using support and survival skills.
- Potential for use by other classes such as Crossbow, Mage, Dual Blade, and Rogue.
- Classes from the Ichi Era need to consider the increased cooldown.
2. Analysis and Usage of the New Armor 'Plains Wanderer'
- 12% increased damage and 30% increased movement speed for 10 seconds when using movement skills.
- Most effective for Archers; useful for classes with movement skills such as Dual Blade, Warrior, and Rogue.
- Expected to be difficult to obtain.
3. Analysis of Other New Runes and Effects
- Analysis of the effects of 'Barren Land', 'Silver Spire', 'Ferocious Will', and 'Storm Cloud' runes.
- 'Silver Spire' is useful for Healers and can also be effective for Greatswords with self-healing.
- 'Storm Cloud' is an effect that triggers every 15 seconds, which can be powerful when combined with damage buffs, but has a cooldown.
4. Analysis and Recommendations for New Emblems
- The 'Goddess's Authority' emblem increases the attack power of the target and yourself by 13% (useful for Healers).
- The 'Goddess's Grace' emblem provides a constant damage increase when using ultimate skills (suitable for Longbow, Crossbow, and Mage).
- Emblems are expected to be tiered in the order of Flashiness, Goddess's Grace.
5. Analysis of Additional Armor and Rune Effects
- The 'Creeping Shadow' armor provides continuous damage and increased damage effects.
- The Mercenary King emblem is useful for Greatsword Warriors and provides damage reduction.
6. Impressions and Closing Remarks on the Update
- The new rune and emblem updates make the game more exciting.
- Anticipation for the revamp of existing runes.
- Encouragement to follow Nexon Creators.