1. Ashe Pick and Initial Build Idea
Started playing Ashe, considering the possibility that she might be a hidden OP hero, even though she doesn't appear often.
Selected ammo reload and cooldown reduction when hitting a target with Dynamite as the first choice.
Mentioned that aiming changes to first-person view when clicking.
2. Round 1 Play and Skill Selection
Tried playing using Dynamite, expressed difficulty in accuracy.
Selected 3% ultimate charge upon cleansing the burn effect, and 20% additional ultimate charge for damage dealt by burning targets.
Raised questions about the exact meaning of the cleanse effect (uncertain whether it grants ultimate charge when the effect ends).
3. Round 2 Play and Strategy
Performing Soldier's training mission, continued difficulty in using Dynamite.
Emphasized that ultimate charge efficiency increases when hitting burning enemies.
Attempted play coordination using Reaper's ultimate.
Using Dynamite creates a time-delayed attack as if firing alone.
4. Round 3 Skill Selection and Play
Selected the Dynamite effect that explodes from the ground (to compensate for low accuracy).
Selected 50% increase in own knockback effect, and 25% increase in damage dealt by burned enemies.
Determined that increasing the explosion range is important.
Decided to increase power to increase the range.
5. Round 4 Play and Strategy Revision
Attempted to use Dynamite to capture the point.
Mentioned that Ashe's role is limited when the opponent rushes in.
Ashe appears weak against dive comps.
6. Round 5 Skill Selection and Strategy Reconfiguration
고민 between the effect of burning enemies for damage over 5 seconds or summoning Bob.
Selected Bob summon, added cooldown reduction effect.
Played expecting increased damage.
7. Late Round Play and Ashe Evaluation
Mentioned that Dynamite is easier to use with increased range.
Attempted Reaper ultimate combo play.
Evaluated that Ashe is a better hero than expected, and can be an OP hero if Dynamite is aimed well.