1. Evolution & Elixirs and Enlightenment & Leap
A summary of Mana Drain and Elixirs on one page: Elixirs must reduce both Mastery and Crit
Start with Mastery, use Crit as you go higher
It's best to aim for close to 90% Crit Rate and Specialization (87% based on Legendary Adrenaline engraving)
If Crit Rate is overcapped, change Mastery to Crit, and if Crit is still too high, change Suppression 1 Red Gang to Suppression 2
Enlightenment and Leap are currently used almost exclusively
2. Engravings
Grudge, Keen Blunt Weapon, Adrenaline, and Raid Captain are fixed
Choose from Cursed Doll, Mass Increase, Spirit Absorption, and Emergency Rescue (may need Mana Food)
Newbies are recommended to prioritize Mass Increase, Cursed Doll is recommended if you have enough Gold
3. Ability Stone & Gems
Keen Blunt Weapon and Adrenaline are recommended for Ability Stone
Gems use Mana Drain, Triple Impact, and Eightfold Strike, Soul Drain's Self-Destruct efficiency is very good
4. Recommended Accessory Options
Necklace is recommended to have Specialization and Additional Damage, Earrings are recommended to have Fear and Weapon Power % (buy according to your budget)
Crit Damage is better for Rings, but Crit Rate is also fine
5. Karma Growth Order
Raise Enlightenment to 100 points, Leap to 70 points
Raise the Karma of Evolution to Rank 6 Level 21
After that, raise Enlightenment to Rank 6 Level 21 to finish
If you want to see higher stats, raise the Karma of Keddru to get Weapon Power
Newbies graduate with all Rank 6 Level 21
6. Skills & Runes
Full Moon cannot escape Mana Potion Amplification (Gluttony and Astaros must be constantly used)
If it's uncomfortable, you can change Gluttony's 3 points to Black Moon Energy and lower the high-end stats
Vestige's Rune can be changed from Swiftness to Galewind (personal preference)
The Guillotine of Guillotine Swing is also a matter of preference (Guillotine is recommended first, Weakness Exposure if accuracy is low)
7. Cycle Explanation
Three-line summary:
1. Using green and purple skills charges the Soulstone Gauge
2. Using green and pink skills charges the Possession Gauge
3. When the Possession Gauge is full, press Z to transform into Reaper and use enhanced pink skills
Soul Eater is an identity dealer with a fixed cycle, but variations are possible depending on the situation
Consuming Awakening Potions is important
Lunatic Gauge provides Damage Amplification synergy and Movement Speed buff (use every cooldown)
Mana Drain Acquisition: Soul Drain, Death Order, Astaros, Gluttony (2 times each), Vestige (2 times), Guillotine and Soul Sinus (1 time each) to charge the Possession Gauge
When the Possession Gauge is full, transform into Reaper and if the Super Awakening is charged, use Death Finale, then use Guillotine, Sinus, and Vestige in any order
If Super Awakening is on cooldown, use Vestige first, then use Guillotine, Sinus, and Vestige in any order
Awakening skills do not have a large damage share, so use them whenever you want
8. Actual Cycle Play
Example video of actual cycle play
9. Finishing
Full Moon is not a difficult class, but the low and high points vary greatly depending on the level of detail
Cycle-related videos will be recommended
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