1. Sunken Ruins Guide
- Required CP is 21,413.
- Dodge the AoE and deal damage.
- Be careful of the poison AoE on the first turn.
- It's important for melee dealers to remove the poison. The poison damage is quite high.
2. Collapsed Altar Guide
- When the four archers appear in the four cardinal directions, you must defeat the archer with the highest health first.
- There is also a method of luring the adds with poison by the person with the mark and dealing with them.
- If you don't deal with the adds properly, additional patterns will occur and the damage will be significant.
3. Hall of Destruction Guide
- It is important to kill all the adds.
- There is a method of having the marked character pull and eliminate the golden adds. Use this method if you don't have a tank.
- It is best for the marked person to pull the ogres and kill them at the same time. They get a buff if they are close to each other.
- You have to move the bomb away during the bomb pattern.
- You have to kill the clones.
- Melee dealers should stick close and deal damage, but should not use movement skills. One person needs to stay away. Ranged dealers should stay away altogether.
4. Abyss Hell Open Run Review
- Healers and tanks are still not very meaningful.
- If the difficulty is high, it is important to time the break well to interrupt skills.
- The required CP is 21,413, and you can clear it if you know the patterns.
5. Reward Opening
- Acquired Elite Dice, Idol.
- Opening accessory, armor, and weapon dice.
- Opening jars. If it all shines, the probability of acquiring good items is high.