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Bleeding Iron Ore Guide (Dungeon & Fighter) This is a guide video for the 'Bleeding Iron Ore' dungeon in Dungeon & Fighter. It provides detailed explanations of each boss's key patterns and strategies, as well as information on the dungeon system and how to obtain rewards.
1. Bleeding Iron Ore Basic System
00:00 - 00:56
Bleeding Iron Ore consists of three difficulty levels. You can send up to 4 characters with fame exceeding the cut-off for each difficulty, allowing a total of 12 characters to participate. Each boss has weaknesses and bonuses. The remaining time upon defeating a boss is added to the next stage. The fourth stage features a mid-boss, so it's recommended to deploy strong characters in the first and fourth stages. After clearing as many dungeons as possible, you can acquire items from the bottom 8 slots in the reward pouch (Gaebyeon/Ispinz equipment). You can increase the reward grade through the synthesis system, up to 5 times. Clearing higher dungeons increases the number of synthesis attempts.
2. Guide to Pakula of Light
00:57 - 01:30
A boss with a weakness to close-range attacks. Continuously bites players outside the circle beneath the boss. Staying outside for too long results in a guaranteed hit. Stick close to the boss or eat the orbs that spawn on the map to create a circle beneath your character, then attack the boss. Upon entering, if the boss casts 'Bite,' move inside the circle immediately to avoid a guaranteed hit if you're outside.
3. Key Patterns of Pakula of Light
01:31 - 02:02
The circle beneath the boss disappears, and you survive by using the circles created by eating orbs. Avoid the boss's attacks while acquiring all visible orbs. A guaranteed hit occurs at the end if you don't have a circle.
4. Guide to Tito the Wanderer
02:03 - 02:54
Each pattern spawns yellow light tunnels on the map. Entering a tunnel and headbutting the boss cancels the attack. Attacking the stones that appear with basic attacks reduces immobilization by 15%. The key pattern spawns three tunnels. The boss moves to a random tunnel and attacks. After the boss attacks, drop the stones that fall towards the player's location onto the tunnels to block them, reducing 1 stack. The last tunnel doesn't have a falling stone, and the boss emerges twice. Attack the stone with basic attacks when the boss emerges the second time to block the tunnel and break the pattern.
5. Guide to Black Sheep Urfe
02:55 - 04:32
Attacks generate white water droplets around the boss. Players can acquire them. Unacquired droplets fill with green and become contaminated. They orbit the boss and deal damage upon contact with players. Water droplets acquired by players follow them and, when hitting the boss, reduce the boss's attack range. Growing the water droplets to their maximum size and launching them at the boss further reduces the immobilization gauge by 10%. The key pattern spawns a large contaminated water droplet above the boss. Avoid the boss's attacks while attacking the droplet with basic attacks/skills to fill it with white.
6. Guide to Blood Miner Freden
04:33 - 05:37
Multiple stalactites are generated. There are normal stalactites and red-patterned stalactites. Stalactites are destroyed by the boss's attacks. Destroying a red stalactite deals damage to the entire map. Normal stalactites are used to guide the boss's attacks, causing a brief groggy state or breaking patterns when blocked. The key pattern involves guiding the boss's attacks to break normal stalactites. If a circular ring follows you, guide it to a normal stalactite. When a character symbol appears, hide behind a normal stalactite and guide the boss to headbutt it. When a large purple zone is created, attack the boss to reduce the attack range and prevent the red stalactites from being destroyed.
7. Other Information
06:19 - 06:42
Bosses with physical/magical weaknesses have defense stats beneath their HP, which decrease as patterns are broken or time passes. The fourth stage features a mid-boss called Geojil Suheom. Dodge ground slams by jumping. If the boss is connected to Jaemmot with a yellow line, block it with your body in the middle.
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