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Dungeon Fighter Online (DFO) Celestial Sanctum Upper Dungeon Fatigue Improvement Experience Analysis Ohhyungjjang experiences the Dungeon & Fighter Jungcheon Advanced Dungeon Improvement Update and analyzes the effect of shortening dungeon clear time and reducing fatigue. In particular, it examines in detail the changes in major dungeons such as Goddess Dungeon, Dalzamo, and Solidaris, and presents opinions on improved points and additional improvement directions.
1. Goddess Dungeon Improvement Experience
00:00 - 01:57
Playing Goddess Dungeon with Crusader instead of Muse Reduced cutscenes shorten clear time, achieving a 2-minute clear Confirmed the effect of shortening dungeon clear time that took a long time with existing cutscenes
2. Dalzamo Dungeon Improvement Experience
01:58 - 04:40
Playing 'Dalzamo', a wall for newbies The speed at which the Gaegeul hatchling pops out has become faster Column pattern can be skipped, increasing dungeon clear pleasantness
3. Venus Tier 2 Dungeon Improvement Experience
04:41 - 07:25
Playing Venus Tier 2, checking damage experience Can clear faster in solo play than waiting for a buffer Confirmed 20% nerf to Venus Tier 2 monster HP
4. Solidaris and Other Dungeon Improvement Experience
07:26 - 09:22
Playing Solidaris Dungeon, confirmed deletion of forced cutscenes Increased movement speed of deer in White Cloud Dungeon, confirmed change in Largo appearance cutscene Overall dungeon play pleasantness increased, homework burden reduction effect
5. Additional Improvement Direction Suggestions and Overall Review
09:23 - 10:16
Mentioned the need to improve the buffer matching system Need to reorganize into dealer-centered lower content to increase convenience of solo play Positive evaluation of overall dungeon improvement, expecting continuous improvement
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