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Monster Hunter Rise Update Retrospective: What Was Lacking and What Deserves Praise Yonggam reviews the updates of Monster Hunter Rise, and critically evaluates the lack of end content at the time, the mandatory Rampage, and the talisman gacha system. On the other hand, he praises the abundance of monsters and the level of optimization, and analyzes the situation of Rise before the release of Sunbreak.
1. Monster Hunter Rise Update Review Start
00:04 - 00:28
Taking time to turn on Rise after a long time and review the update contents We will talk about what updates were made to Rise, which had a lack of end content, how it progressed, and what the end content was like.
2. Initial Updates and Problems
00:29 - 01:45
Released on March 26th, updates for monsters like Ohnazuchi and Apex Rathian at the end of April Criticized for the lack of equipment rewards compared to the challenging difficulty Suggestion that it would have been 4-5 patch volumes if it was a Wilds-style update.
3. Update Progress and Lack of End Content
01:46 - 02:48
Updates every month, new endings and origins added, collaboration updates in progress Update suspended after the 3.0 patch until the release of Sunbreak The biggest problem pointed out was the lack of equipment and rewards for the Apex monsters, which are end content. Mentioned that the number of monsters added in the patch was more than in World.
4. Pros and Cons of Rise
02:49 - 03:54
The second largest number of monsters in the Monster Hunter series Switch optimization is very good as a re-engine work Impression that the lack of content was filled with the number of monsters Lack of various elements such as environmental creatures, focusing only on action.
5. Evaluation of Rampage
03:55 - 05:41
Many users hate Rampage, but it was mandatory to make end-game weapons. Compared to Zorah Magdaros, Rampage was evaluated as a better choice. It was fun to adopt the siege defense format, but the rewards were so good that it became mandatory content.
6. Convenience Issues and Quest Progression Method
05:42 - 06:36
Shared experience of confusion in quest progression due to the location of the village quest NPC Pointed out that it was difficult to distinguish between gathering hub quests and village quests.
7. Talisman Gacha System
06:37 - 07:35
Rise's end content was the talisman gacha system instead of Arch-Tempered monsters. The method was to obtain talismans through the Melding Pot, and there was a talisman table at the time. In the days before the Spiritbird's Call system, you had to do 10 quests to draw 10 talismans.
8. Equipment Setting and Weapon Selection
07:36 - 08:31
Recalling the past when using upper Bazel equipment Recalling memories of using a Guard Up talisman and using Rajang Charge Blade or Tigrex Charge Blade Complaining about the difficulty of obtaining two values to make Tigrex Charge Blade.
9. Rampage Decoration and Weapon Layering
08:32 - 09:46
Predicting that Rampage Decoration will not be abandoned even if the Artier expansion pack comes out The advantage of Rampage Decoration is that it was not a gacha, so you could immediately attach the desired option. Mentioned that only Rampage weapons could change the weapon's appearance. Praised the director's ability to play with vegetables in terms of game content.
10. Trust in the Director and Additional Content
09:47 - 11:02
Expressing trust in the vegetable play director who has led Monster Hunter Criticism of Ino-omjo and appreciation of the Princess of Many Nations Dango Song Reaction that Garuku's slow movement is cute.
11. Apex Monster Hunting Demonstration and Gameplay
11:03 - 17:03
Start hunting Apex Aoshira Admiration for Garuku's performance Complaining about the difficulty of using Charge Blade Using Sunbreak-style combat method Explanation of Wyvern Riding and wall running functions Sharing how to skip the quest completion motion Mentioned that the event upper Apex monster is an Extreme Apex.
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