1. Monster Hunter Rise Update Review Start
Taking time to turn on Rise after a long time and review the update contents
We will talk about what updates were made to Rise, which had a lack of end content, how it progressed, and what the end content was like.
2. Initial Updates and Problems
Released on March 26th, updates for monsters like Ohnazuchi and Apex Rathian at the end of April
Criticized for the lack of equipment rewards compared to the challenging difficulty
Suggestion that it would have been 4-5 patch volumes if it was a Wilds-style update.
3. Update Progress and Lack of End Content
Updates every month, new endings and origins added, collaboration updates in progress
Update suspended after the 3.0 patch until the release of Sunbreak
The biggest problem pointed out was the lack of equipment and rewards for the Apex monsters, which are end content.
Mentioned that the number of monsters added in the patch was more than in World.
4. Pros and Cons of Rise
The second largest number of monsters in the Monster Hunter series
Switch optimization is very good as a re-engine work
Impression that the lack of content was filled with the number of monsters
Lack of various elements such as environmental creatures, focusing only on action.
5. Evaluation of Rampage
Many users hate Rampage, but it was mandatory to make end-game weapons.
Compared to Zorah Magdaros, Rampage was evaluated as a better choice.
It was fun to adopt the siege defense format, but the rewards were so good that it became mandatory content.
6. Convenience Issues and Quest Progression Method
Shared experience of confusion in quest progression due to the location of the village quest NPC
Pointed out that it was difficult to distinguish between gathering hub quests and village quests.
7. Talisman Gacha System
Rise's end content was the talisman gacha system instead of Arch-Tempered monsters.
The method was to obtain talismans through the Melding Pot, and there was a talisman table at the time.
In the days before the Spiritbird's Call system, you had to do 10 quests to draw 10 talismans.
8. Equipment Setting and Weapon Selection
Recalling the past when using upper Bazel equipment
Recalling memories of using a Guard Up talisman and using Rajang Charge Blade or Tigrex Charge Blade
Complaining about the difficulty of obtaining two values to make Tigrex Charge Blade.
9. Rampage Decoration and Weapon Layering
Predicting that Rampage Decoration will not be abandoned even if the Artier expansion pack comes out
The advantage of Rampage Decoration is that it was not a gacha, so you could immediately attach the desired option.
Mentioned that only Rampage weapons could change the weapon's appearance.
Praised the director's ability to play with vegetables in terms of game content.
10. Trust in the Director and Additional Content
Expressing trust in the vegetable play director who has led Monster Hunter
Criticism of Ino-omjo and appreciation of the Princess of Many Nations Dango Song
Reaction that Garuku's slow movement is cute.
11. Apex Monster Hunting Demonstration and Gameplay
Start hunting Apex Aoshira
Admiration for Garuku's performance
Complaining about the difficulty of using Charge Blade
Using Sunbreak-style combat method
Explanation of Wyvern Riding and wall running functions
Sharing how to skip the quest completion motion
Mentioned that the event upper Apex monster is an Extreme Apex.