1. Sage Skill Update
Added Sage common skill 'Dawn Mist' (can be obtained from the Trial of Inheritance Magrus Well)
Cooldown 10 seconds, 25,000% damage, 100% critical hit chance, front guard effect during use
Good for use as a damage dealer
2. Succession Sage Skill Damage Buff
Cloud Riding hit damage increased by about 20%
Double Horizontal Slash, Continuous Slash increased by about 10%
Jangrim Slash increased by about 16%
Mist Cleave, Diagonal Cleave increased by about 10%
Main damage skill damage increased (last hit increased by about 20%)
Taiji Art damage slightly increased (less than 10%)
Overall buff to Succession Sage's basic attacks and main skills (about 10%~15%)
3. Evaluation of Succession Sage Improvements
Succession Sage previously lacked defense, fun gameplay, and damage
It is expected that this buff will improve the lack of merit compared to Awakening Sage
Overall, it is evaluated as having caught the last train well with the overall buff
4. New Production Node and Worker Related Updates
Added new production node in the Allokita region (mainly focusing on existing demand items such as Monk's Branches)
Improved speed of viewing consecutive workers when contracting workers (to find target workers faster)
Workers can also be hired in Asperigan and Muzgar
Additional lodging can be added to new residences
5. Residence Contribution Point Easing
Contribution points required to purchase residences adjusted to a maximum of 5 or less
Reduced residence contribution points in areas with high contribution point requirements such as Kamasylvia and Drieghan
Residences that previously required 5 or less contribution points have also been adjusted
6. AFK Content Enhancement
Increased fish price guarantee period (24 hours -> 48 hours, Odylita region fish 36 hours -> 60 hours)
Increased time it takes for prices to decrease
Added Seed of Abundance (cultivation time 24 hours, increased item acquisition upon harvest and improvement)
Overall, the update aims to reduce stress in AFK content
7. Suggestions for Improving AFK Content
Suggestion that fixing the real-time transaction price of the village trade manager may be more practical
Pointing out the inconvenience of the channel switching and market price checking process when selling fish
Suggesting a direction to leave only distance bonuses and ease village market volatility
Emphasizing the need for additional improvements to AFK content that is heavily used by office workers
Expecting gradual improvements to village volatility market prices
8. Mount Related Updates
Following improvements to horse capture convenience and presentation, taming content is improved
Added wild horses with special appearances
Expanded the level of wild horses that are captured (1~10 levels -> up to 20 levels)
Generation expansion (6~7 generations -> 6~8 generations)
Significantly increased the appearance rate of 7th generation wild horses
Rare male wild horses with high selling prices appear at a low probability
Female wild horses with 4 breeding attempts appear
Improved stable remote recovery function (up to 20 horses possible)
9. Season Server Level Adjustment
Adjusted the maximum possible growth level of the season server (up to level 63 99%)
Season characters can level up without a limit when acquiring combat experience on normal servers
10. Compass Function Improvement
When possessing a compass, you can check the location of guild, platoon, and party members in the desert or ocean area
Compensating for the low utilization of the compass due to the first mate function in the existing ocean