1. Legendary Rune Priority
It is recommended to prioritize upgrading weapon runes to acquire job-specific accessories when upgrading runes.
If you don't have a legendary rune before level 65, prioritize acquiring weapon runes first.
Even if it's a low-tier legendary item, equip it to meet the required combat power, then run Abyss and Raids to purchase jars and set up with tier 1 runes.
2. Weapon Legendary Rune Tier
Tier 1 Runes:
- Reverence: 8% cooldown reduction on normal attacks (can be replaced with Wisdom Emblem)
- Thorny Vines: 25% damage increase, 25% damage taken increase (good for ranged dealers)
- Thousand-Handled Sword: Attack power increases depending on the number of sword-wielding characters (up to 24%)
- Blind Fury: Damage increases with consecutive hits (suitable for jobs that can maintain consecutive hits)
Conditional Tier 1:
- Soul Mathematician: Effective when attacking enemies with continuous damage or mental abnormalities (requires passive skills that inflict mental states)
- Rupture: Damage increases to bleeding enemies (effective when used with lifesteal runes)
Tier 2 Runes:
- Countless Tempering: Attack power increases when weapon is enhanced to +10 or higher (additional increase at +15)
- Duel: Increases all damage dealt to enemies by 18%
- Skirmish: Damage increases depending on the number of enemies in the surrounding area (melee only)
Tier 3 Runes:
- Raging Wind, Rising Mist: Attack power increases when conditions are met (difficult to utilize conditions)
- Route: Attack power increases for 3 seconds every 10 seconds (low usability)
- Consecutive Hit: Similar to Blind Fury but a lower-tier version
- Ultimate: Damage increases when using ultimate skills (good for Fighters)
- Yekam Fighter: Attack power increases when hit (Tank only)
3. Armor Legendary Rune Tier
Tier 1 Runes:
- Rock Giant: Attack power increases upon landing a Smash (effective for Smash-based jobs)
- Achieving: Attack power increases after using 4 skills (good for jobs that use skills with short cooldowns)
- HP Conditional Rune: Attack power increases when HP is above 75% (good for ranged dealers)
- Level 65 Achievement Rune: Attack power increases upon reaching level 65 (can be used universally)
- Counter Rune: Attack power increases upon landing a counter (easy to land counters in Mabinogi Mobile)
- Mage Class Only: Condensed Mana (Attack power increases when resources are above 50%)
- Healer Only: Increases attack power and healing amount
- Bard Class Only: Increases party play attack power
- Increased damage dealt when using ultimate skills
- Warrior Class Only: Inflicts continuous damage upon Smash judgment
- Archer Class Only: Increases damage dealt (activates only once during combat)
Tier 2 Runes:
- Increased attack power when attacking bleeding targets (Tier 1 when used with Weapon Rune Rupture)
- Attack power increase rune that can be reactivated after knockback (useful for ranged dealers)
- Rune that creates a ground effect upon hitting an attack (suitable for melee characters)
- Storm, Supernatural: Reduces skill motion and casting time (efficiency varies depending on the job)
Tier 3 Runes:
- Torch, Sebing: Increases critical hit and additional hit chance (good for continuous damage jobs)
- Cross: Inflicts burn and mental damage (powerful when combined with Soul Mathematician)
- Tank-only stability increase rune
- Rune that reduces enemies within 5m (advantageous for tanks)
- HP conditional defensive rune (suitable for melee dealers)
- Provides Break Damage Reduction upon Break
- Rune with effects that vary depending on Sang and Haie (inflicts burn and freeze)
Other:
- Rune that grants Holy state (low usability)
- Rune that inflicts continuous damage when using ultimate skills (low uptime)
- Damage reflection rune (useful for melee jobs)
4. Emblem Rune Tier
Tier 1 Runes:
- Dazzling: Increases critical hit chance and critical hit damage (most important for dealers)
- Wisdom: Reduces cooldown of all skills (smooth skill cycle)
Tier 2 Runes:
- Fresh Start, Intensity: Increases Smash and Consecutive Hit damage (efficiency varies depending on the job)
- Ruthlessness: Increases chance when a critical hit fails (useful in the early game)
- Frenzy: Increases Break and Vulnerable damage (for party play)
Worst Rune:
- Steadfastness: Increases attack power and defense until the end of combat (low impact and takes a long time)
5. Conclusion
Runes are an element that balances jobs, so it's important to get good runes.
14 new runes can be obtained from the Abyss region difficulty