1. Strengths and Weaknesses of Short-Distance Runner Tactics and Target Stats
Advantages:
- The stronger you raise them, the more powerful they become, and they only need to run well themselves.
- No shortage of accelerators like Angling and Good Tune.
- Can disrupt the opponent's pace with a high-pass strategy.
Disadvantages:
- Relatively outdated cards, with lower performance compared to the latest cards.
- Difficulty in acquiring skills, potentially resulting in lower stats.
- Relatively high stat requirements.
- Critical to the race if skills fail to activate.
Target Stats:
- Speed 1300
- Stamina 800
- Power 1200
- Guts 900 or higher (Grand Escape can be lower than 900)
2. Additional Considerations When Developing a Grand Escape
When developing a Grand Escape:
- Add gold recovery skills (Circle's Maestro, Good Eater, etc.).
- Expect an effect of pushing each other's pace when combining 1 Grand Escape, 2 Runners, and 3 Runners.
- Invest in Intelligence stats considering downhill sections.
3. Early Acceleration Skill Setup
Early acceleration is important, especially for Grand Escape.
- Essential Skills: Full Preparation, Leading the Way
- Ideal Passive Combination: 2 Speed Passives, 1 Power Passive
- New Skill: Rocket Start (Speed Sakura Bakushin O card) - Especially recommended for Grand Escape
- Others: Utilize straight-line skills such as Short-Distance Straight, Runner Straight, etc.
- Early Luck is optional.
- Prioritize Speed/Power passives over forcing Stamina/Guts passives.
- Gate 3 Treasures: Position Sense, Awoo, Danger Avoidance
4. Course Characteristics and Precautions
Expect utilization of gate skills and straight-line skills in the early straight section.
- Mid-section has lane change restrictions (Grand Escape is not affected).
- Be careful as inherited skills tend to activate in the 1-2 second range.
- Acquire many mid-range skills to maximize distance (same for Grand Escape).
- Focus on accelerators rather than final straight skills (Angling, Runaway, Second Wind, Sprint Gear, etc.).
- Can aim for final spurt connection by utilizing corner skills.
5. Considered Card Formation
Sakura Bakushin O (Speed): Can learn Rocket Start, good synergy with Grand Escape
- Tap Dance City (Guts): Can choose Runaway/Escape Artist, slightly lacking as a main Guts card
- Twin Turbo (Guts): Good card for Runners, less Stamina burden in short distances
- Distribution Cards: Can utilize Clever, Haruurara
- Clever: Consider adopting if acceleration skills are lacking, built-in Winter Uma Musume
- Haruurara: Best performance among current Guts cards
6. Recommended Training Uma Musume
Grand Escape: Silence Suzuka highly recommended
- Runner: Eishin Flash, Sakura Bakushin O, etc.
- Runner Modification Possible: Lysine, Opera O (accompanied by pain), Kinder Pearl, Taiki Shuttle (can replace Karen-chan)
7. Tactical Skills
Recommended Inheritance Skills: Angling (Grand Escape), Flower Bud Shot (1 Grand Escape 2 Runner)
- Mihono Bourbon: Can be used for short distances after Runner modification, can also be utilized as an inheritance skill
- Random Acceleration Effectiveness: Runaway (50%), Sprint Gear, Second Wind (30%)
- Not Recommended Skills: Accelerators that activate at 400m (Zenith, Arcadia, Roll to Glory, Soulful Beat, etc.)
- Lane Skills: Position Sense, Awoo essential
8. Card Setup and Conclusion
Utilize card pool according to owned card pool, factor situation, and training environment.
- Various training methods exist, such as 2 Speed 2 Guts 1 Intelligence, 1 Guts 2 Intelligence, etc.
- Factor: Basically recommend Power factor, consider Stamina factor for Grand Escape.
- Distance S is important, recommend securing a favorable race track considering downhill sections.
- A high-difficulty tactic with many things to take care of, such as early acceleration, position, mid-range, luck, etc., but powerful.