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Lost Ark Showcase Encore and Game Improvement Suggestions Kim Sang-do proposes a plan for Director Jeon Jae-hak, Team Leader Lee Sang, Team Leader Shin Gyeong-je, and Team Leader Shin Jeon-tu to appear together, assuming the rebirth of the Lost Ark Showcase, and suggests improvements such as honest apologies for the economic system problems, removal of excessive efficiency packages, gold conversion of pet functions, and mileage payment for Season 3 package purchases. In addition, he proposes improvements and compensation for the Aura System, adjustment of Hexagonal Gem drop rates, introduction of meters, and advancement of Trixion combat analysis as solutions to the Nice Dan job change ticket problem, and shares ideas for gift items that can be given to users.
Lost Ark Showcase Encore and Game Improvement Suggestions
1. Showcase Rebirth Cast Idea
Showcase concept I thought of last night 'Back to Then: The Rebirth of Camein Showcase' concept Cast: Director Jeon Jae-hak, Team Leader Lee Sang, Team Leader Shin Gyeong-je, Team Leader Shin Jeon-tu Shin Chang-seop is out Reason for four people appearing together: Sharing the burden and preventing slips of the tongue
00:00 - 00:28
1. Showcase Rebirth Cast Idea
Showcase concept I thought of last night 'Back to Then: The Rebirth of Camein Showcase' concept Cast: Director Jeon Jae-hak, Team Leader Lee Sang, Team Leader Shin Gyeong-je, Team Leader Shin Jeon-tu Shin Chang-seop is out Reason for four people appearing together: Sharing the burden and preventing slips of the tongue
00:29 - 01:16
2. Reason for Showcase Cast Composition
Reason for four people appearing: Sharing the burden, preventing slips of the tongue Reason for the failure of the Big 3: Lack of a representative, now a clear director and team leader system Possibility of covering the shortcomings of new team leaders
01:17 - 01:26
3. Expectations for Newcomers
Expectation that the newcomers might suddenly become good speakers
01:27 - 01:43
4. Possibility of Director Keum Kang-seon's Return
Director Jeon Jae-hak's departure is possible, but Director Keum Kang-seon's return is expected to be difficult
01:44 - 01:54
5. Appeal to Feeling Responsible
If necessary, everyone including Director Keum Kang-seon should appear to appeal to feeling responsible
01:55 - 02:30
6. Importance of Apology and Acknowledgment for Economic Collapse
First apology and compensation: Apology for the economic collapse Honesty is important, acknowledge the game company's revenue design but admit the balance failure Acknowledge the fact that the burden of Season 3 was passed on to the users It's important to admit mistakes in an apology
02:31 - 03:01
7. Direction of Improvement and Compensation
Improvement and expression of willingness to improve Direction of improvement: Compensation for economic collapse, plummeting Unique Stones, falling Gem prices, etc. I think the content mentioned in the last video is impossible to realize
03:02 - 03:19
8. Removal of Excessive Efficiency Packages
Remove monthly sales of excessive efficiency packages Change to event-based sales to reduce antipathy towards BM
03:20 - 03:35
9. Gold Conversion of Additional Entry Costs and Pet Functions
Improvement requires giving up, example of gold conversion of additional entry costs Change the pet function, which was always an expense, to gold
03:36 - 03:56
10. Advantages of Gold Conversion of Pet Functions
By converting pet functions to gold, Lost Ark is recognized as a light game, easing the burden of Crystal prices and maintaining the value of Gold
03:57 - 04:28
11. Mileage Payment for Season 3 Purchases
Mileage payment for Season 3 purchases (totally unreasonable) Mention of mileage price inclusion policy Payment of mileage to those who suffered losses and reorganization of the mileage shop
04:29 - 04:39
12. Problems with Protection Stones and Nice Dan Job Change Tickets
Raising issues about Protection Stones, Nice Dan Job Change Tickets, etc. Acknowledging structural problems
04:40 - 05:06
13. Explanation of the Intention of the Aura System
The New Economy Team Leader must accurately convey the intention of the Aura System Need to acknowledge the relevance to sales
05:07 - 05:36
14. Aura System to Solve Nice Dan Problems
The intention of the Aura System is to solve Nice Dan problems Judged that Nice Dan is not good for the game in the long term It's important to explain the reason honestly
05:37 - 05:49
15. Timing Issues and Acknowledgment of Damage
Need to acknowledge the timing issues and the damage to Nice Dan
05:50 - 06:09
16. Direction of Improvement for the Aura System
Withdrawal of the Aura System X, additional improvements in progress Comparison is absolutely not allowed Introduction of Gem cooldown and use of Gold to reset cooldown
06:10 - 06:24
17. Meaning of Gold Use
Gold use means economic stabilization rather than sales Low utilization of additional Defrost functions
06:25 - 06:42
18. Maintaining the Aura System and Solving Nice Dan Problems
Use of Gold to show the will to stabilize the economy Think it's good to eliminate Nice Dan in the long term Maintain the Aura System through improvements
06:43 - 06:51
19. Compensation Issues
Compensation discussion is postponed due to lack of ideas for compensation
06:52 - 07:11
20. Long-Term Problems of the Nice Dan System
The Nice Dan system causes the perception that you can lose money when a new character is released Problem can be solved by introducing the Aura System
07:12 - 07:29
21. Aura System Improvement and Maintenance
Maintain the Aura System, but improve it to prevent I-Gu Dae
07:30 - 07:48
22. Apology for Hexagonal Gem Problems
Apology for Hexagonal Gem problems Measured the upper section too high, making it difficult to follow Admitting failure to measure compensation
07:49 - 08:03
23. Admitting Failure to Release Bold Gobi
Admitting failure to release Bold Gobi Apologizing for creating a structure that seems to lose money as much as you love the game
08:04 - 08:13
24. Maintaining Unique Stones and Adjusting Drop Rate
It's already too late for Unique Stones, so maintain them, but don't increase the price X Need to adjust the drop rate
08:14 - 08:42
25. Auction House System Improvement
Change the random one card in the Hard Auction House -> to a confirmed one card in the Auction House like Harudum
08:43 - 09:00
26. Hexagonal Probability Adjustment
Change the Hexagonal probability to be as fair as Gold Gobi Induce price drop even without Gold Gobi
09:01 - 09:11
27. Existing User Loss and Depreciation
Existing user loss occurs Induce gradual depreciation
09:12 - 09:35
28. Level Increase and Drop Fun
Increase drop fun with level increase Increase drop rate in the long term -> induce price drop
09:36 - 09:50
29. Unique Stone Compensation Issues
Unique Stone compensation issues Need reasonable compensation for those who bought it expensively Compensation for losses due to game structure problems
09:51 - 10:07
30. Structural Benefits
Changing to a structure where top-tier users benefit is structural compensation
10:08 - 10:28
31. Need for Meter and Combat Analysis
It was wrong to design the raid to make people think of meters and combat analysis Can be resolved by adding deaths, easing Normal difficulty, and adding Buffer difficulty
10:29 - 10:46
32. Need for Combat Power System and Buffer Indicators
Need a combat power system to know the level of your character Need an indicator to measure Buffer skill
10:47 - 10:58
33. MVP Window Improvement
Display damage, support buff uptime, etc. in the MVP window
10:59 - 11:17
34. Meter Payment and Harshness
De facto meter payment, but optional Admitting the possibility of harshness due to meter use Necessary in Buffer difficulty
11:18 - 11:35
35. Need for Clear Count and Play Depth Indicators
Need an indicator to know the clear count and play depth Possible to party with users of the same level
11:36 - 11:42
36. Limited Meter Use
Meter can only check indicators when clearing with a Buffer
11:43 - 11:53
37. Caution Against Radical Changes
Too radical changes are not good Need to start from here
11:54 - 12:13
38. Need for Trixion Advancement
Need for Trixion advancement Optimization in Trixion should result in differences in actual raids Need to improve from Trixion
12:14 - 12:34
39. Trixion Function Improvement
Function improvement in Trixion such as support buff setting, skill-specific rune efficiency, and check of destruction and counter performance
12:35 - 12:40
40. Addition of Monster Types
Addition of monster types other than Lumerus
12:41 - 12:55
41. Finishing Gift Ideas
Finishing gift ideas: Avatar, Membership, Additional Stat Conversion, etc.
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