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[Uma Musume] Sprint Short-Distance Champmi Late-Blooming Strategy Uma Musume Pretty Derby Champions Meeting Short Distance Sprint Front Runner Tactics Guide Video. Provides detailed information on the pros and cons of front runner tactics, target stats, early skills, course characteristics and precautions, recommended card formation, recommended training Uma, 2 tactics formation, tactics skills, and card settings. It emphasizes the importance of early speed skill settings and presents various training strategies to help viewers achieve good results in the Chammi.
1. Pros and Cons of Front Runner Tactics
00:01 - 00:55
Front Runner is powerful with strong cards and easy skill acquisition, enabling various accelerator combinations and character utilization. Creating combos and stabbing is easy, but it can sink due to inability to move lanes when in the lower ranks early on. When using late game tactics, there's a high chance of inconsistency and being ejected by going to the outer lanes.
2. Target Stats
00:56 - 01:30
Based on the best condition, it is recommended to have at least 550 stamina, 1300 power, 1200 intelligence, and 900 guts. When using the Yuugaku Majin, aim for 650+ stamina, 1400 power, 1200 guts, and 1300 intelligence. For short distances, power value is high, and downhill mode is also affected by intelligence, so it is best to maximize intelligence.
3. Early Skills
01:31 - 03:46
Securing the outer lane between 250m and 450m is important in the early lane blocking section. If you run in the inner lane without overtaking 1st or 2nd place in this section, the skill may be invalidated. This includes Slash Tendo, Straight Skills, and Wedding Group Warm Breeze. If you fail to secure a position early, it is difficult to catch up in the corners, so it is important to set up early speed skills.
4. Course Characteristics and Precautions
03:47 - 05:11
Utilize early activation skills (Eoga, Early Unit, Alignment, etc.), and rear tactics should be careful of lane blocking sections. Exclude inheritance skills, and pray for random skills. Front Runner Straight and Corner skills are difficult to acquire, so inheritance farming is recommended. The final section of the straight part enters after slightly touching the corner, and if the speed skill explodes after corner acceleration, connection is possible.
5. Consideration Card Formation
05:12 - 07:45
Guts King's gold skill is efficient and is a speed card with short distance/front runner skills. With Dignity can be used for debuffs after setting up the connector. Guts Jungle Pocket has a charge spirit and has many front runner skills. Duruzen provides the Gambler skill and can be used with Dragon Harbor Majin. For non-spenders, Yukino Bijin and Urara can be used.
6. Recommended Training Uma
07:46 - 08:44
Various front runner training Uma are recommended, and Diet Ruby's performance increases when using 2 front runners. Menhera Duson Front Runner is also powerful, and all training Uma except Oguri Pearl have pros and cons. Mejiro Dober may have her unique skill connect.
7. 2 Tactics Formation
08:45 - 10:54
Overlapping tactics is advantageous in the final guts competition, and it is best to form a partner that mixes strengths and compensates for weaknesses. Accelerators, finishers, debuffs, etc. should be appropriately combined considering the character's characteristics. Guts lasts until the opponent's stamina drops below 3% if you record around 1200.
8. Tactics Skills
10:55 - 12:32
It is recommended to take Anabolic, Flower Bud, and Victory Shot as inheritance skills. Final speed skills include Victory Pose, I'm Possible, and Halation. Random accelerations include Tactics Shift, Suppression, and Fear's 25%. Increase the activation rate by utilizing Transcendence Confirmation Posture, Shift, etc., and combine with Jeonggwang Seokhwa, One Month, etc. Dreams of the Summit, Barcarolle, Sword of the Soul, etc. are not recommended because they overlap with the acceleration section.
9. Card Settings and Finishing
12:33 - 14:41
Generally, 2 Guts, 2 Intelligence, and 1 Speed settings are typical, but they can be configured in various ways such as 2 Guts 1 Intelligence, 2 Intelligence 1 Speed, etc. When training Power Ruby, add 1 Power instead of 1 Guts, and it is best to take Guts factors. It is important to take Short Distance S, Turf S, Tactics factors, etc., and understand skill settings and character pros and cons. There are elements of luck, but it is skill to set up skills well.
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