1. Reactions to the New Archer Class 2D/3D Dot Design
Mixed reactions to the 2D/3D dot design of Hunter and Vigil.
Some viewers complained that excessive 3D effects spoil the dot feel.
Positive reactions to Hall's Coke bottle figure and glamorous suit texture expression.
2. Criticism of Celestial Design and Assault Walker
Pointing out the lack of depiction of Celestial's scientific civilization, praising the good expression of Celestial's night view in this update.
Criticism of Melvin's Assault Walker design and comparison with Gisele.
Positive reaction to the addition of a self-destruct function to the Assault Walker.
3. Paramedic Amplification Skill and Illustration Evaluation
Positive evaluation of the Paramedic's amplification skill, such as the Special Operations Unit's sliding action and mask directing.
Admiration for the colorful skill effects and detailed depiction against the backdrop of the Celestial night view.
Some suggest the illustration looks like an old lady.
4. Chimera Appearance Design Analysis and Appreciation
Detailed analysis and praise for Chimera's unique costume design (band-aids, mesh, chains, spiderwebs, harlequin, leather arm warmers, garter belts, etc.).
Mention of detailed details such as the appearance of wearing a gas mask upside down and the location of the dots.
Explanation that although she uses a bow as a weapon, the concept is to hit monsters with the bow.
5. Chimera Skill Play Style and Illustration Evaluation
Suggestion that Chimera's illustration is pretty, but the play style seems less fun than Paramedic's.
Mentioning the setting where the weapon is stuck in the ground when using skills, analyzing that the cooldown reduction concept could be OP.
6. Chimera Skill Detail Analysis and Disappointments
Praise for the details of Chimera's skills, such as the concept of showing her butt after jumping, shoe details, and dot depiction in 3D modeling.
Opinion that the modified Chimera's face looks like a kid and pointing out that the space between her eyebrows is wide.
Mention of the concept of sticking her face out when casting skills.
7. Chimera Amplification Skill Analysis and Criticism
Detailed analysis of skill movements such as jumping and slamming down with the bow, and riding on the end of the bow.
Praise for the skill effects and details, but harsh criticism that the amplification skill itself is not good.
Suggestion that it is unclear whether you are using a skill or watching a 3D animation.
8. Final Evaluation of Chimera Amplification Skill
Evaluation that Chimera's illustration is pretty, but the amplification skill falls short of expectations.
Opinion that the amplification skill is too light and lacks the feeling of a finishing move.
Harsh criticism that the finishing directing is childish.