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DNF New Buffer 'Paramedic' Perfect Review: Skills, Bloom, VP In-depth Analysis
Jangji provides a detailed review of the newly added buffer class 'Paramedic' in Dungeon & Fighter (DNF), along with Skill Bloom and the VP System. It analyzes the Paramedic's skills, buff effects, Skill Bloom choices, and the benefits of VP enhancement, guiding players to effectively utilize the Paramedic.
1. Paramedic Basic Information and Features
Introduction to the new buffer Paramedic and changes in appearance (suit).
Explanation of the English notation in town and the UI in dungeons (shield display above the health bar).
Spirit-based buffer, physical attack, refinement required.
Assault Suit: Appius built-in, battlefield information processing function.
00:00 - 01:42
1. Paramedic Basic Information and Features
Introduction to the new buffer Paramedic and changes in appearance (suit).
Explanation of the English notation in town and the UI in dungeons (shield display above the health bar).
Spirit-based buffer, physical attack, refinement required.
Assault Suit: Appius built-in, battlefield information processing function.
01:43 - 19:18
2. Paramedic Skill Detailed Review
Explanation of skill types (SQ, Suit, Squad) and how to use them.
- Confirmation Shot: Squad member protection module full charge effect (shield, damage reduction).
- Synchronization: Instantly applies buffs to party members in other rooms.
- Mobility Enhancement: Speed increase, rebuffs upon coin resurrection.
- Battlefield Information: Elemental damage vulnerability debuff.
- Protection Module Purge: Status ailment removal (battery consumption).
- Armor Enhancement: Max HP, Max MP, Physical/Magical Defense, Vitality/Spirit increase.
- Weapon Enhancement: Strength, Intelligence, Accuracy, Physical/Magical Independent Attack increase.
- Protection Module Full Charge: Shield application (battery consumption, no cooldown).
- Weapon Enhancement: Courage Aria (buff enhancement).
- Protection Module Resuscitation: Resurrection skill (HP/MP recovery).
- Retreat Movement Enhancement: Damage reduction buff.
- Designated Shot: Damage skill (gauge charge).
- Long-Range Suppression: Holding, invincibility skill.
- Barrier Deployment: Damage reduction, Super Armor application.
- Pathfinding: Laser emission.
- 1st Awakening (PC Unresponsive System, Tactics Area Rejection): Strength/Intelligence, Attack/Movement Speed increase, Apocalypse.
- Area Defense: Invincibility effect (varies depending on party member synchronization rate).
- Extermination Operation: Laser attack.
- 2nd Awakening (PC Restriction Release): Spirit, Basic Skill Attack Power, Critical Chance increase, Protection Module efficiency increase.
- Overkill Suppression: Dash attack (information acquisition per hit).
- Overpower Protection: Damage reduction, Super Armor, shield application.
- 2nd Awakening Skill (Tactics Legend Annihilation): Annihilates enemies for 3 seconds.
- Transcendence Passive (Squad Hardcoding): Mobility Strike, Retreat Mobility Enhancement.
- Level 95 Skill (Isolated Breakthrough): Invincibility, gauge charge.
- Transcendence Awakening Skill (Tactics High-Altitude Enhancement): Strength/Intelligence increase, buffer duration increase.
19:19 - 28:49
3. Paramedic Skill Bloom and VP Review
Skill Bloom: Provides two enhancement options for each skill (levels 35-80).
- Long-Range Suppression: Suppression Linkage (cooldown reduction, attack failure compensation) vs Optimal Suppression (invincibility enhancement, tracking function).
- Protection Module Resuscitation: Skill can be cast after the Paramedic dies (self-resurrection).
- Barrier Deployment: Barrier Deployment Sorcery (casting time reduction, range increase, forward firing) vs Barrier Deployment Interdiction (hit count reduction, range increase, electrocution application).
- Pathfinding: Condensation (casting time reduction, range increase) vs Thermal Extremes (hit count increase, attack power/cooldown increase) vs Apo Cooldown Reduction (1st Awakening cooldown reduction).
- Area Defense: Barrier duration increase vs 2-stack type change (cooldown reduction, attack power reduction, barrier duration reduction).
- Extermination Operation: Interrupt (casting time reduction, slow application) vs Isolation (instant finishing attack, holding) vs Mobility Enhancement buff duration increase.
- Overkill Suppression: Zero to Hundred (invincibility enhancement, casting time reduction, instant dash) vs Oppression (target acquisition function removed, area attack, invincibility duration increase, HP recovery).
- Overpower Cannon: Zenith (casting time reduction, range increase, circular attack) vs Interop (Appius automatic casting, can be cast during other actions, laser multi-hit increase).
Skill Enhancement: 15% cooldown reduction, 40 Spirit increase.
