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Once Human Krung Bear Build Guide: Fallen/Wolf Setup, Modules, Tuning, Accessories, Doping, Full-Auto Option & Weapon Mechanics Analysis This video provides a detailed explanation of the Fallen and Wolf setups, core armor, modules, tuning, accessories, doping, bounce transmissive options, and the mechanics of the Krung Bear weapon for users who use the Krung Bear build in Once Human. It suggests how to maximize the performance of Krung Bear through various settings and options.
1. Krung Bear Intro and Advantages
00:00 - 00:33
- Krung Bear can clear mobs up to 15m away, and when used with a Partner Mask that lets you shoot without aiming, it draws aggro. - You only need to upgrade the weapon, reducing the burden of upgrading armor. - It has the characteristic of becoming stronger as the number of mobs increases.
2. Fallen Setup
00:36 - 01:28
- The Fallen setup uses Fallen Sa Wolf Wreath, and the core armor is Blade High. - Module Configuration: - Weapon: Multi Bounce, Bounce, Falling Fury - Helmet: Firepower Pursuit, Darae - Mask: Precision Bounce, Bounce, Na Kyung-ryul - Top: Solid Guard, Sign of the Moon - Bottom: Critical Friends, Fury - Gloves: Critical Enhancement, Fury - Shoes: Pick Time, Fury - If you don't have the Sign of the Moon module, we recommend the Wolf setup.
3. Wolf Setup
01:29 - 02:03
- The Wolf setup uses Wolf Sabasti, and the core armor is Blade High. - Module Configuration: - Weapon: Multi Bounce, Bounce or Fury - Helmet: Firepower Pursuit, Fury - Mask: Precision Bounce, Bounce, Na Kyung-ryul - Top: Preference - Bottom: Critical Friends, Fury - Gloves: Critical Enhancement, Fury - Shoes: Tiger Ready, Fury
4. Armor Guide
02:04 - 02:22
- Helmet: Golden Fleece Mask, Gunsan Sona, Golden Fleece Top, Wilderness - Bottom: Wolf Bottom, Wilderness - Gloves: Wolf Gloves - Shoes: Forest Deer or Wilderness Wolf depending on preference
5. Tuning and Attachment Options
02:23 - 02:50
- There are Assault and Large tunings, but we recommend Large in terms of utilization and continuous dealing. - As for attachment options, it is good to have two critical hit chances.
6. Accessories and Doping
02:51 - 03:16
- Accessories should focus on stability. - Doping: - Silo: Perch Fish Can + Broken Bread - Monolith: Perch Fish Can + Stardust Cutlet (made with beast meat) - Use Blue Flame as a sub weapon.
7. Bounce Transmissive Options
03:19 - 04:24
- Main options: Bounce Damage, Bounce Critical Damage, Bounce Weakness Damage - Order of importance: Critical Damage, Damage, Weakness Damage - Bounce chance is not very meaningful for Krung Bear. - Criteria for moving from Fury Transmissive to Bounce Transmissive: - Bounce Transmissive is better when Bounce Damage is 4.8% and Bounce Critical Damage is 25% or higher. - If the bounce option is not good, use the Fury module.
8. Krung Bear Mechanism and Reasons for Module/Armor Selection
04:27 - 07:05
- Explains why Krung Bear's weapon module is fixed to Multi Bounce, the mask module is Precision Bounce, and the core armor is Blade High. - Bounce is structured to bounce to nearby enemies with 40% of the original damage. - Krung Bear's weapon characteristics: - 25% chance to activate bounce on hit, up to 3 bounces - Rebound activated upon bounce hit (same as bounce damage) - The Multi Bounce module increases bounce damage by 45%. - The Precision Bounce module increases the next bounce damage to 120% after 6 bounces. - Blade High increases the number of bounce activations by 1 when reloading is complete.
9. Infected Material: Wolf
07:08 - 07:47
- Use a wolf as an infected material, and the wolf directly attacks the enemy and draws aggro. - Enemies attacked by the wolf have a 43.2% debuff mark on gun damage. - How to acquire a wolf: Do Ghost Theory on the Sign of the Moon server or grind Master Hound diligently.
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