Post

Mabinogi Mobile Job Balance Issues: In-depth Analysis and Improvement Directions Bingsik discusses the causes and solutions to the class balance issues in Mabinogi Mobile, pointing out that the current content is focused on time attacks, which leads to a preference for damage dealers. He argues that the developers should improve the balance by adjusting the difficulty, limiting party revivals, and adjusting the assist function, and asks for users' attention and participation for a healthy game environment.
1. Causes of Balance Issues in Mabinogi Mobile
00:00 - 00:41
In Mabinogi Mobile, certain classes such as healers, tanks, and bards are continuously being marginalized, leading to a class depth phenomenon. The nature of the content, especially the time-attack-oriented game design, is the fundamental cause of the problem.
2. Problems with Time Attack Content and the Influence of YouTubers
00:42 - 02:31
Time attack content gives users the impression that only certain classes are strong, encouraging class imbalance. The current class preferences may change when the next tier of combat power equipment is released, and the inability to highlight the unique characteristics of each character is a problem. Raids that are too easy are also a problem.
3. Dealer Preference Phenomenon and Content Issues
02:32 - 04:56
The tendency of parties to only pursue damage dealers is divided into two categories: damage dealer-centric parties for time attacks, and parties for high-combat power users to quickly clear daily tasks. Due to this phenomenon, classes other than damage dealers are marginalized, and the current content, which consists of time attack raids and abyss, is the root cause of the problem.
4. Ideas for Solving Balance Issues
04:57 - 05:38
Propose ways to encourage damage dealers to focus on survival by reducing death counts, imposing penalties upon death, and highlighting the importance of the tank's role. Need to adjust merits/demerits based on party class ratios.
5. Problems with Recommended Combat Power and the Need to Adjust Difficulty
05:39 - 07:51
The current recommended combat power level is set lower than the actual clearable combat power, causing confusion among users. Difficulty should be lowered considering the characteristics of mobile games, or more effort should be put into raid design. Raise suspicions that high difficulty may be intended to induce spending.
6. BM Structure and Similarities to Lost Ark Issues
07:52 - 09:03
Mabinogi Mobile's BM is in the enhancement system in addition to gacha, which is linked to the class exclusion system, causing problems. It shows a similar vein to the recent Lost Ark issue, and it is important to create an environment where each character can perform their role. The developers are aware of the problem, but there is a difference between the improvements users expect.
7. Abyss Difficulty and Solutions
09:04 - 09:53
Suggest a method of differentially awarding time attack rewards while maintaining an appropriate level of difficulty like the Abyss, but still clearable. The current raids are difficult to clear, which intensifies class exclusion. Similar to Lost Ark, setting the difficulty based on the top-tier users is a problem.
8. Ideal RPG Difficulty and Payment Method
09:54 - 12:00
Ideally, the balance should be that damage dealers have good damage but die easily, tanks have low damage but high survivability, and supporters are specialized in supporting. Paying for self-satisfaction (avatars, skins, etc.) is the healthiest payment method, and Mabinogi Mobile seems to be pursuing both payment methods.
9. Unpleasantness-Inducing Factors and User Tendencies
12:01 - 14:42
If you spend money to increase your recommended combat power but cannot clear it, you may feel unpleasant and quit the game. Mabinogi Mobile users tend to be more gentle and kind compared to other RPGs, and have a strong tendency to play together. Shared experience of failing after challenging with two 30,000 combat power users and a 25,000 combat power party.
10. Assist Function and Party Play Improvement Plan
14:43 - 16:29
Suggest improving the party play by allowing users to check whether assists are being used, or restricting the assist function in raids. Assist users must be considered due to the nature of mobile games, but the developer's choice is necessary. Suggest a method of differentially awarding rewards by eliminating time attacks or limiting party revivals.
11. Suggestions for a Healthy Game Environment and Guild Promotion
16:30 - 17:52
The developers must actively address the balance issues, and the current system only encourages damage dealers and intensifies spending. Ask for users' attention and participation for a healthy Mabinogi Mobile environment. Promote the Ice Eater guild on the Lasa server and recruit guild members.
마비노기모바일직업밸런스타임어택게임개선빙식이