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Mabinogi Mobile 2.65 Power Archer Guide: Stats, Runes, Skill Combos, and Raid Play Analysis This video analyzes an archer character with 2.65 power in Mabinogi Mobile, explains stats, runes, pet settings, and skill combos in detail, and provides difficulties and tips for archer operation through actual raid play. Through viewer play analysis, the importance of skilled archer play is emphasized, and opinions on the direction of improvement of the archer class are presented.
1. 2.65 Power Archer Introduction and Equipment Analysis
00:00 - 00:56
Introduction to a 2.65 Power Archer Character Weapon Rune Activation and Damage Amplification Rune, Kaleidoscope Stream, Serene Wind, etc. Tier 1 Legendary Equipment Setup Movement Speed Increase Option is Important Utilize Impact and Multi-Hit Damage
2. Stats and Build Direction
00:57 - 01:28
Balance between Critical Hit, Skill Power, and Multi-Hit Enhancement is Important Stat Adjustment Needed if Not Using All Legendary Equipment Recommended to Secure Additional Multi-Hit Stats Tips for Utilizing Level-Up Bonus Cards
3. Armor Setup and Luck
01:29 - 02:13
How to Obtain Serene Wind Armor (Direct Purchase or High Luck) Utilizing Somsi's Luck
4. Accessory and Pet Recommendations
02:14 - 03:15
Accessories: Critical Hit is Important, Two Deadly Mediums are Essential, Utilize Swiftness Pets: Azure Rock Cozy Tail (Attack Power, Multi-Hit Enhancement), Affectionate Raccoon (Critical Hit, Multi-Hit Enhancement) Recommended New Pet: Consider Baby Wolf (Attack Power, Skill Power) Companion Stats: Attack Power, Skill Power, Multi-Hit Enhancement
5. Weapon and Armor Rune Setup
03:16 - 06:35
Weapon Damage Amplification, Armor Attack Power Setup (Refer to Rune Tier List Video) Potential to Utilize 1% Movement Speed Damage Increase (Need to Test if Damage Amplification Applies) Utilize Attack Power Runes (Thousand Character Flow Sword, Warrior's Gold Tempering, Raging Wind, Star Soil) Rock Giant, Kaleidoscope Stream are Essential, Recommend Fierce Hand Crane (Considering Archer Skill Rotation) Peaceful Wanderer (Abyss Hell Reward), Creeping Shadow Recommended Serene Wind (Narrow Range but Good for Archers) Recommend Prioritizing Armor Setup Over Weapon Runes
6. Archer Skill Combo and Mechanics
06:36 - 07:55
Damage Increases When the Gauge Below is Charged Gauge Charges When Using Movement Skills (4th, 5th, 3rd Skills) Optimized Combo: Start with 1st Skill, 1-4-1, 3 Twice, 1, 5-2, Move and Repeat 1-4-1 Ultimate (Fire Arrow) Can be Used to Deal with Raid Gimmicks
7. Raid Hard Mode Play and Problems
08:00 - 11:29
Use Multi-Hit Enhancement Potion Utilize 1-4-1, 1-3-3 Combos Use Heal Skill After 5-2 Skill Difficulties When Playing Clustered Together Charge Gauge by Moving After 5-2 Skill, Use 1st Skill Unpleasantness Occurs When Proficiency is Lacking, Criticism of Raid Developer's Lack of Job Understanding
8. Viewer Play Analysis and Archer Improvement Directions
11:30 - 17:56
Utilize Area-of-Effect Skill (2nd Skill) Use 4th Skill After Starting with 1st Skill, Use 3rd Skill 3 Times (Maintain 100% Gauge) Charge Gauge to 100% by Moving After 5th Skill - 2nd Skill Utilize Ultimate When Dealing with Knockback Gimmicks Combo is Easier When Equipping Swift Rune Gauge Management is Important Through Movement (Prevent Automatic Decrease) Difficulty Finding a Spot, Disharmony with Raid Gimmicks Pointed Out Need to Adjust 3rd Skill Movement Direction Quality of Life Patch Needed
9. Closing and Thank You
17:57 - 18:59
Thank You for Providing Viewer Recording Videos Emphasis on Damage Efficiency Compared to Power Hope for Additional Patches for the Archer Class Request for Subscriptions and Likes, Wishing Good Health
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