1. 2.65 Power Archer Introduction and Equipment Analysis
Introduction to a 2.65 Power Archer Character
Weapon Rune Activation and Damage Amplification Rune, Kaleidoscope Stream, Serene Wind, etc. Tier 1 Legendary Equipment Setup
Movement Speed Increase Option is Important
Utilize Impact and Multi-Hit Damage
2. Stats and Build Direction
Balance between Critical Hit, Skill Power, and Multi-Hit Enhancement is Important
Stat Adjustment Needed if Not Using All Legendary Equipment
Recommended to Secure Additional Multi-Hit Stats
Tips for Utilizing Level-Up Bonus Cards
3. Armor Setup and Luck
How to Obtain Serene Wind Armor (Direct Purchase or High Luck)
Utilizing Somsi's Luck
4. Accessory and Pet Recommendations
Accessories: Critical Hit is Important, Two Deadly Mediums are Essential, Utilize Swiftness
Pets: Azure Rock Cozy Tail (Attack Power, Multi-Hit Enhancement), Affectionate Raccoon (Critical Hit, Multi-Hit Enhancement) Recommended
New Pet: Consider Baby Wolf (Attack Power, Skill Power)
Companion Stats: Attack Power, Skill Power, Multi-Hit Enhancement
5. Weapon and Armor Rune Setup
Weapon Damage Amplification, Armor Attack Power Setup (Refer to Rune Tier List Video)
Potential to Utilize 1% Movement Speed Damage Increase (Need to Test if Damage Amplification Applies)
Utilize Attack Power Runes (Thousand Character Flow Sword, Warrior's Gold Tempering, Raging Wind, Star Soil)
Rock Giant, Kaleidoscope Stream are Essential, Recommend Fierce Hand Crane (Considering Archer Skill Rotation)
Peaceful Wanderer (Abyss Hell Reward), Creeping Shadow Recommended
Serene Wind (Narrow Range but Good for Archers)
Recommend Prioritizing Armor Setup Over Weapon Runes
6. Archer Skill Combo and Mechanics
Damage Increases When the Gauge Below is Charged
Gauge Charges When Using Movement Skills (4th, 5th, 3rd Skills)
Optimized Combo: Start with 1st Skill, 1-4-1, 3 Twice, 1, 5-2, Move and Repeat 1-4-1
Ultimate (Fire Arrow) Can be Used to Deal with Raid Gimmicks
7. Raid Hard Mode Play and Problems
Use Multi-Hit Enhancement Potion
Utilize 1-4-1, 1-3-3 Combos
Use Heal Skill After 5-2 Skill
Difficulties When Playing Clustered Together
Charge Gauge by Moving After 5-2 Skill, Use 1st Skill
Unpleasantness Occurs When Proficiency is Lacking, Criticism of Raid Developer's Lack of Job Understanding
8. Viewer Play Analysis and Archer Improvement Directions
Utilize Area-of-Effect Skill (2nd Skill)
Use 4th Skill After Starting with 1st Skill, Use 3rd Skill 3 Times (Maintain 100% Gauge)
Charge Gauge to 100% by Moving After 5th Skill - 2nd Skill
Utilize Ultimate When Dealing with Knockback Gimmicks
Combo is Easier When Equipping Swift Rune
Gauge Management is Important Through Movement (Prevent Automatic Decrease)
Difficulty Finding a Spot, Disharmony with Raid Gimmicks Pointed Out
Need to Adjust 3rd Skill Movement Direction
Quality of Life Patch Needed
9. Closing and Thank You
Thank You for Providing Viewer Recording Videos
Emphasis on Damage Efficiency Compared to Power
Hope for Additional Patches for the Archer Class
Request for Subscriptions and Likes, Wishing Good Health