1. Experiment Introduction and Character Specs
- A comparison experiment between critical hit builds and skill power builds to solve the spec-up concerns of users on the Ira server.
- Current specs: Combat Power 32,278, Attack Power 15,784, Defense 8,860, Critical Hit 4,525, Skill Power 3,089
2. Setting Changes and Experimental Environment
- Weapon and accessory rune options are maintained, only 5 pieces of armor are changed from critical hit to skill power.
- Skill power increased to 4,142, critical hit decreased to 3,400s.
- Experiment location: Abyss Hell Section 1 (4-player party dungeon, but trials dungeon Succubus and Raid are available for solo play)
- When progressing through the raid solo, the 7th pattern of page 1, 'Starving Blade', is the biggest challenge (can withstand it once with a high-grade damage reduction potion)
3. Experiment Method and Conditions
- Compare damage up to the point of using 'Echo of Destruction' (1 minute and 2 seconds after the start of the battle)
- Repeatedly practice the same damage cycle pattern, evade the same avoiding patterns, and move after being hit by the flag-waving flame.
- Check the time to break through the 8-monster section just before the boss as well
4. Experiment Result Analysis
- Conducted 5 experiments for each setting
- Critical hit build: Average 58 seconds in the mob section, boss HP reduced by 810 lines
- Skill power build: Average 56 seconds in the mob section, boss HP reduced by 814.5 lines
- Critical hit builds were slightly more advantageous in boss battles, while skill power builds were slightly more advantageous in mob sections
5. Conclusion and Future Plans
- Experimental results on concerns about changing settings due to increased critical hit resistance.
- Considering the possibility of the developer adjusting monster defense stats.
- Will be retested in the same way in the raid hard mode that will be updated next week.
- Ira server 'Butterfly Effect' guild promotion