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Once Human Barrel - Harbinger of Doom Buff Build Intro and Hunting Video
Here's a guide to the Barrel Harbinger of Doom weapon build and hunting gameplay in Once Human after the weapon buff. This is a burst damage build using Hunter's Mark, with detailed explanations of tuning attributes, weapon parts, sub-weapons, armor, modules, and food. Watch the Nightmare-Silo Phey and Ravenous-Master hunting gameplay to see its actual performance.
1. Barrel Harbinger of Doom Build Intro
The Barrel Harbinger of Doom weapon has been buffed with increased damage on hit, making burst damage possible.
You can even solo Nightmare Silo.
You can use it by replacing only the weapon, mask module, and core armor from the existing crit build.
The weapon's trait has a 30% chance to trigger Hunter's Mark on hit, increasing to 80% within 8m.
When marking a creature, damage is increased by +6% for 15 seconds, stacking up to 5 times.
After Hunter's Mark is triggered, damage immunity is +5% for 8 seconds, stacking up to 4 times.
Critical hit chance is +30% against marked enemies.
01:04 - 01:58
1. Barrel Harbinger of Doom Build Intro
The Barrel Harbinger of Doom weapon has been buffed with increased damage on hit, making burst damage possible.
You can even solo Nightmare Silo.
You can use it by replacing only the weapon, mask module, and core armor from the existing crit build.
The weapon's trait has a 30% chance to trigger Hunter's Mark on hit, increasing to 80% within 8m.
When marking a creature, damage is increased by +6% for 15 seconds, stacking up to 5 times.
After Hunter's Mark is triggered, damage immunity is +5% for 8 seconds, stacking up to 4 times.
Critical hit chance is +30% against marked enemies.
01:59 - 02:48
2. Tuning Attributes, Weapon Parts, Sub-Weapon Explanation
For tuning attributes, I used large creature crit chance.
The Barrel's base magazine is two rounds, so I used a large tuning device to increase the magazine size to four rounds.
Stable hunting is possible with the ammo supply effect of the core armor and the resupply module.
For weapon parts, I used a tactical laser sight to increase accuracy.
For sub-weapons, I used the M4 Chop-Down and an axe to apply the Reverse Warfare buffer.
For sub-weapon modules, I used long-term stronghold modules for both, applying the option to increase Reverse Warfare time on hit.
02:49 - 03:22
3. Armor and Core Armor Explanation
I wore four sets of Lone Wolf and one Basti.
For core armor, you can use either Rigid Tactical Combat Boots or Tactical Combat Boots, depending on your style.
Rigid Tactical Combat Boots trigger Reverse Warfare every time, providing one automatic bullet reload and 15% firing speed.
Tactical Combat Boots provide a 40% chance to reload one bullet when hitting a Hunter's Mark enemy.
03:23 - 03:44
4. Module and Food Introduction
I used Hunter's Mark Seal Amplification, Head - Firepower Pursuit, Violent Mask - All Wanted Hunter's Mark, Upper - Quick Gear Violent, Lower - Resupply, Violent Gloves - Critical Damage Enhancement, Violent Shoes - Prepared Violent.
For food, I used Stardust Cutlet to increase Hunter's Mark damage.
03:58 - 03:56
5. Closing and Hunting Gameplay Guide
If you enjoy close combat and are confident in fighting creatures head-on, you will definitely be satisfied with this weapon.
Let's wrap up with the hunting gameplay.
03:58 - 12:57
6. Hunting Gameplay
Nightmare-Silo Phey Hunting Gameplay (03:58-12:03)
Ravenous-Master Hunting Gameplay (12:03-12:57)
