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Overclock 25 stages, let's get carried! BIOS settings/party recommendations
Simulation Room: Overclock, aim for Bio level 25!
Recommended easy BIOS settings that are a must-have

※ Detailed options may change each season. This article is only a suggestion of direction, so please use it for reference only.
#. Preliminary Preparation: Stack Buff Chain 5LV in the Normal Simulation Room
Before Simulation: Overclock strategy, let's build a buff chain in the normal simulation room. Recommended buffs are increased attack power, Drain Converter for maintaining health, and Quick Charger and Hidden Powder are also recommended as SR Nikkes are often used. Due to the system structure, critical-related buffs are not recommended due to their low efficiency.

#. Enemy Weapon Up - Rapture Attack Power Increase (3P)
In general, the combat power required in Overclock mode is significantly higher than stage progression. Therefore, you have to fight in a low combat power state, and naturally, the damage taken is also high. The Overclock strategy naturally becomes 'attack before being hit'. Since you shouldn't get hit anyway, the enemy attack power increase penalty is paradoxically efficient.
#. Recycling Prohibited - Status Bonus Acquired from Recycle Room is Invalid (2P)
A well-grown recycle bonus is not negligible. However, if you've just broken through the 160 level wall and are challenging Overclock mode for the first time, that bonus isn't that high. Therefore, earning some points here is a good idea.

#. Belligerent Tactics - NORMAL Stage Does Not Appear (5P)
If you have a certain combat power or higher, you can skip the NORMAL stage and proceed quickly. However, if you are aiming for 25 points, it is still difficult to skip. Can't skip anyway? There's no reason not to include this option.
#. Rush Hour - Reduced Surface Battle Time Limit (3P)
The strategy at the point where combat power is insufficient is a fight to kill first or be destroyed. Since you rarely fail to clear due to lack of time, this is a recommended option.
#. Addition Prohibited - Additional Damage Effect Invalid (4P)
If you organize Nikkes that have no additional damage or have little influence, there is virtually no penalty

#. Ranged Combat Expert - Organize 2 Nikkes Using SR Weapons (4P)
SR has many high-performance Nikkes such as Alice, Helm, Red Hood, and Ein. An option that can be easily obtained with a little attention. Let's take it. The weapon type forced option changes periodically, so judge carefully and apply it.

#. Code Fix - All Rapture Cooling Code Fixed (1P)
An option that fixes enemy Raptures to the cooling code. If the allied party is composed of electric, it effectively acts as a bonus rather than a penalty.
#. Peek-a-boo - 1 Peek-a-boo Appears Every 20 Seconds (2P)
A hit-count gimmick Rapture called Peek-a-boo appears as an enemy every 20 seconds. MG is forced for smooth strategy, but since Crown is usually organized, you can get a bonus without difficulty
#. Introducing the 25-stage party and options I usually use
Little Mermaid - Crown - Ein - Rapi: Red Hood : Heirloom Helm


Webzine InvenYang Ye-chan Reporter
2025-06-05