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Dungeon & Fighter Chimera Skill Bloom Review: Detailed Analysis of Skill Changes This is a review video of the Dungeon & Fighter Chimera's Skill Bloom update. It examines the changes to each skill and analyzes new functions and effects. The update content is covered in detail from various aspects such as skill casting process, damage changes, and cooldown reduction.
1. Haplash and C Skill Changes
00:00 - 01:40
Haplash skill process changed: Different attack processes applied depending on whether grabbing is possible/impossible. Attack power is fixed to the higher value, and the casting process is changed to the shorter one. Added C skill cooldown reset function: Can utilize short invincibility skills.
2. Centrifugal Venom Changes
01:41 - 02:37
Transferred dagger throwing attack power to explosion attack power after deleting it. Explosion action can be performed with additional key input. Added dagger automatic recovery cube throwing function and dagger recycling effect activation.
3. Grinder Changes
02:39 - 03:17
20% of the first rotation attack power is changed to burn attack power. Danit interval and casting time reduced by 50%. Hit enemies are pulled towards the center of the axe. No longer sticks to enemies, and when stuck in the ground, one of four types of automatic weapons is excavated.
4. Sea Hell Dilemma Changes
03:19 - 04:09
Casting time reduced and attack speed application rate increased. Changed to a polearm skill, 20% of the attack power is changed to electric shock attack power. Added function to gather enemies within range to the center.
5. Sparrow Dropping Changes
04:12 - 04:56
Changed to a general skill and cooldown reduced by 50%. Jumps forward to create a sword, steps on it to move, and then performs a finishing attack. Added invincibility function during the skill process.
6. Sorting Changes and Fancy Recycling
04:57 - 06:44
Changed to a surrounding weapon recovery skill, weapon range increased by 70%. Attack power increased by 100% instead of decreasing the number of stacks by 1. Fancy Recycling activated when recovering weapons with Sorting: Damage to surrounding enemies.
7. Crown Shredder Changes
06:46 - 07:35
Increased attack speed application rate and added surrounding enemy tracking function. Changed to an axe skill, changed to a single hit attack, and attack range increased by 50%. Simultaneous creation of recycled swords and axes.
8. Bounce Table Changes
07:47 - 08:55
Changed from an installation type to a character tracking type. Projectile deletion and projectile attack power combined with finishing attack power. Creates a recycled polearm under the feet after jumping, and transformed scythes follow and attack the casting character. Cooldown reset if skill is not activated, remaining weapon progress speed increased by 20% and Danit interval decreased by 20%.
9. A Skill Changes and Instant Explosion Function
09:10 - 09:56
Changed to a skill that moves three times. Changed to a special explosion finish, added an instant explosion function that instantly applies status abnormality damage.
10. General Skill Changes and Unlimited Saw Appearance
09:57 - 11:22
Changed to a general skill and cooldown reduced by 50%. Added unlimited saw appearance function, saw attack power is 20% of the total attack power. Saw appearance cooldown is 20% of the current skill cooldown. Stops saw appearance when reusing the skill.
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