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Seven Knights Rebirth Eileen Perfect Guide: Skills, Performance by Content, Gear Summary Analyzed and summarized the skills, performance by content, and gear recommendations for the Seven Knights Rebirth hero Eileen. Eileen is a buffer-type debuffer hero who utilizes electrification debuffs and physical attack buffs.
Seven Knights Rebirth Eileen Perfect Guide: Skills, Performance by Content, Gear Summary
1. Intro and Eileen Introduction
Introduction to the Seven Knights Rebirth Detective Time content Today's hero is Eileen, and we'll cover everything from her skills and performance in different content to recommended gear. Eileen is a member of the Seven Knights and the Empress of Podina.
00:00 - 00:33
1. Intro and Eileen Introduction
Introduction to the Seven Knights Rebirth Detective Time content Today's hero is Eileen, and we'll cover everything from her skills and performance in different content to recommended gear. Eileen is a member of the Seven Knights and the Empress of Podina.
00:34 - 01:01
2. Eileen Hero Introduction
After her grandfather's death in battle, she regrouped the Dawn Mercenaries, who were on the verge of disbanding, and became their new leader. The Dawn Mercenaries protect Podina and maintain order like a knightly order. Legendary grade, Dark attribute, Versatile hero. Her main feature is that she has skills that electrify enemies and revive herself.
01:02 - 03:47
3. Eileen Skill Explanation
Basic Attack: Deals physical damage to a single enemy and additional damage if they are electrified. Skill 1 (Rage of the Thunder Emperor): Deals physical damage to a single enemy and has a chance to electrify them with each attack. Adds penetration effect at 2 Transcendence. Skill 2 (Thunderbolt): Deals physical damage to all enemies and has a chance to electrify them with each attack. Adds penetration effect at 2 Transcendence, increases electrification chance at 6 Transcendence. Passive Skill (Fury of Podina): Grants a permanent physical attack buff to all allies, revives Eileen with 80% health once per battle upon death.
03:48 - 07:21
4. Performance Analysis by Content
Tier 기준: S(Best), A, B, C tiers (reflects personal opinion) Adventure: A tier (electrification, physical attack increase, revival effect, but lacks AoE) Arena: S tier (electrification, physical attack increase, revival effect, can perform debuffer/buffer/dealer roles) Tower of Infinity: A tier (similar to Adventure) Growth Dungeon: C tier (no dungeons that utilize electrification debuff) Raid: C tier (difficult to utilize electrification, physical attack increase, ambiguous role) Siege Warfare: C tier (electrification not needed, unsuitable days)
07:22 - 11:51
5. Gear Recommendations
Gear recommendations reflect subjective opinions, based on Ultimate Enhancement, main options for Growth Raid gear. Versatility Build (Survival): Gatekeeper Set (Block Chance, Damage Reduction), Guardian Set (Defense), Paladin Set (HP) Electrification Build: Shaman Set (Effect Hit, Effect Application Chance Increase) Weapon Main Option: Effect Hit (or HP%, Defense%) Armor Main Option: Block Chance (Gatekeeper), Damage Reduction (Paladin, Guardian, Shaman) Sub-options: Effect Hit, defense-related options, Attack Speed when used in Arena.
11:52 - 13:22
6. Overall Evaluation and Training/Transcendence Recommendations
Overall Tier: A tier (buffer-type debuffer with both electrification and buffs) Training Recommendation: 4 stars (good utility, but not essential) Transcendence Recommendation: 1 star (2 Transcendence penetration, 6 Transcendence electrification chance increase effect is minimal)
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