5. Emblem and Rune Recommendations
Bards can use all emblems.
Personally, I like Walking the Goddess, Radiance, Goddess's Harshness, Malice, Wisdom, Daybreak, Intensity, Steadfastness, and Frenzy in that order.
Goddess's Authority is a good match for bards because it maintains a constant 13% attack power increase due to the hometown effect.
The most recommended weapon rune is currently the Celestial Sword, and Soul Mathematician is the best if there is no duplicate VAP increase synergy in the party.
Runes that can be used until you get the final weapon rune include Epic, Duel, Path, Consecutive Hit, Legend, Countless Tempering, Blind Fury, Magic Exploration, and Clash.
Recommended armor runes are Epic, Storm, Stability, Eruption, Tactician, Surprise, Legend, Alluring Nightmare, Fierce Hand, Red Oath, Enlightenment, Kaleidoscope, Rock Giant, Sneaky Strike, Serene Wanderer, Silver Spire, Ferocious Will, and Nameless Crystal.
The final combination is fixed with Rock Giant, Alluring Nightmare, and Sneaky Strike, and two of Serene, Wanderer, Storm, Stability, Enlightenment, Silver Spire, and Fierce Hand are selected.
Bards basically have a 20% damage increase synergy, and the synergy of other classes is also applied as damage increase, so we recommend armor focused on attack power increase.
Comparing the attack power increase and damage increase values of mosquito armor emblems and supplementing the lacking parts is the way to maximize overall damage efficiency.