1. Tier Rework and Reward Enhancement
Added Crystal Tier between existing tiers.
Removed Top 500 Ranking, added Survival Tier.
Reworked Competitive Match rewards (BP, Millspoon Coupons, Artisan Coupons, etc. given).
2. Solo Mode Removal and Duo Competitive Match Addition
Solo Mode ends from Season 36.
Duo Competitive Match added (lower barrier to entry and improved accessibility expected compared to Squads).
Provision range of 1st person/3rd person modes may vary depending on player pool and regional situation.
3. RP Integration
Duo/Squad, 1st person/3rd person RP integration.
Opinion: Suggestions that Duo/Squad, 1st person/3rd person should have separate tiers because the game modes are different.
Concerns that the meaning of tiers may be diminished if tiers are integrated.
4. Pointing out Problems with the Matchmaking System
Pointing out the problem of high-tier users being matched with low-tier users.
Concerns about the meaning of the tier system being diminished.
Time and effort are required for players to adapt due to the differences between normal matches and competitive matches.
5. Discussion on Introducing Normal Match Items to Competitive Matches
Efforts to expand/remove content for the game play experience, such as the 2025 roadmap.
Mentioned the possibility of introducing normal match items such as weapon repair kits, vehicle repair kits, and blue chip wireless transmitters (revival system) to competitive matches.
Teammates can be revived through Blue Chip Towers (up to 9 times).
6. Competitive Match Balance and User Opinions
Mentioned the difficulty of checking kill logs and the possibility of the game becoming chaotic when the Blue Chip system is introduced.
Competitive match users prefer skill-based matches and tend to dislike normal match systems (self-revival, blue chip transmitters, etc.).
Concerns about the possibility of advantages/disadvantages occurring depending on item acquisition.
Details on the changes in Season 36 can be found in the patch notes.