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[Mabinogi Mobile] Damage Meter Incident Summary and Class Tier Changes The whole story of the Mabinogi Mobile damage meter incident, the resulting changes in user class evaluations, and analysis of Devcat's response and the future direction of the game.
1. The Origin of the Damage Meter Incident
00:00 - 00:17
The emergence of an unauthorized damage meter program created by a user. Concerns raised about introducing damage ranking in a healing game.
2. Reasons for Deciding to Use the Damage Meter
00:18 - 01:12
To filter out mindless auto-play users in the highest difficulty dungeon, 'Glass Ghaibhleann' raid. Using a damage meter with a sub-account, risking it for information.
3. How to Use and Accuracy of the Damage Meter
01:13 - 02:03
Explanation of how to install and run the damage meter. Compared to the raid family photo (official damage measurement system), the damage meter's accuracy is relatively high.
4. Precautions When Interpreting Damage Meter Data
02:04 - 02:16
Potential differences may arise when measuring damage in the raid boss room depending on whether summoned monsters (adds) are included.
5. Analysis of Actual Damage Meter Usage Results
02:17 - 04:28
Presenting the results of using the damage meter in two raids. Classes such as Crossbow, Swordsman, and Bard showed high damage output. Still maintaining good performance even after the Crossbow nerf. High Combat Power Glacial Master also recorded decent damage.
6. Changes in Class Evaluations After the Appearance of the Damage Meter
04:29 - 07:29
Crossbow, Swordsman: Very powerful dealers, superiority determined by setup and control. Greatsword: Can deal burst damage with manual control and potion use, auto is average. Gunner: Higher damage ceiling than expected. Dancer: Needs a buff. Lyre: Support role, comparison with dealers is unreasonable. Longbow: Low damage ceiling but consistent damage possible. Bard: Many skilled users, setup and control are important. Stone Sage: Weak damage, similar to a tank role. Priest: Damage-focused healer.
7. Evaluation of Mage and Rogue Classes
07:30 - 09:18
Flame Wizard: Strong against multiple enemies, disadvantageous for single target damage. Meteor Wizard: Not burst damage but decent. Mage: Designed to be advantageous against multiple enemies. Rogue: Squishy and damage is not strong, covered by skilled user control.
8. Evaluation of Glacial Master and Monk Classes
09:19 - 10:38
Glacial Master: Tank role, damage is average. Monk: Small heals and similar to a tank, support role. Gunner: Shield warrior who deals good damage. Glacial: Solid tank.
9. Positive Aspects of the Damage Meter
10:39 - 12:35
Helps filter out auto-play users. Provides motivation for growth, intensifies competition among users.
10. Negative Aspects of the Damage Meter
12:36 - 13:21
Potential for deepening division between users and classes. Causes alienation for users with low damage output.
11. Devcat's Response
13:22 - 14:06
No response on Memorial Day. Took measures to disable the damage meter a day later. No official statement has been released. Concerns about backlash if damage meter users are sanctioned.
12. Suggestions for the Future Direction of the Game
14:07 - 15:37
Need to strengthen cooperative content rather than competition. Requests for the addition of guild content and farming content. Need to improve daily tasks besides flash events. Need to revive dungeon grinding and the loot system.
13. Request for Viewer Opinions and Closing
15:38 - 16:11
Request for viewer opinions on the damage meter. Encouragement to subscribe to the channel, like, and comment. Thank you for positive feedback.
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