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Honkai Star Rail Seele Complete Guide: Skills, Builds, Team Comps, Relics, Light Cones, and Traces Overview This video is a comprehensive guide to the Cipher character in Honkai: Star Rail, providing all the information you need to effectively utilize Cipher, including skill explanations, relic and ornament setups, light cone selection, breakthrough guide, and party combinations. In particular, it analyzes Cipher's core operating methods, role within the party, and synergy effects with various dealers, providing useful guidance for users who want to master Cipher.
1. Cipher Guide Introduction and Precautions
00:00 - 00:25
This video provides a comprehensive overview of Cipher's relics, ornaments, settings, light cones, breakthroughs, combinations, skill explanations, and operational tips. It is recommended to learn the feel through watching actual gameplay videos.
2. Detailed Analysis of Cipher's Skills
00:26 - 03:52
Basic Attack: For making money at the store, you'll see the motion often. Combat Skill (Skill): 3-hit spread form, grants Weakness state and increases own attack power by 30% (lasts 2 turns), maintaining the buff is not essential in tight situations. Talent: Grants Customer state (single enemy with max HP), triggers additional attack when ally attacks (once per turn), records 12% of damage dealt (excluding excess damage and fixed damage), resets after ultimate skill activation. Ultimate Skill (Ult): 3-hit spread form, deals damage based on recorded value (25% to single enemy, 75% evenly distributed), if there is only one enemy, 100% damage is concentrated. Technique: Increases movement speed by 50% and grants stealth effect, obtains random consumables in normal maps (up to 50 times per day), effect can be maintained when switching characters.
3. Analysis of Traces and Party Buff Amount
03:53 - 05:54
Minor Traces: Speed, Quantum DMG Increase, Effect Hit Rate Major Traces: - Crit DMG +100% self-buff limited to follow-up attacks, DEF reduction 40% debuff to all enemies - Records 8% of damage when attacking enemies other than Customer (synergy with Acheron) - When speed is 170 or higher, increases Crit Rate and increases recorded value acquisition (target 170 or higher) Party Buff Amount: 40% DEF reduction, increased damage in the form of fixed damage (17.6~24%) Self-Buff: ATK, Crit Rate, Crit DMG, Speed
4. How to Operate Cipher
05:55 - 07:45
Ultimate Skill Utilization: Gather as much as possible for one big hit, effective against page-type bosses, recommended to use once per wave (consider additional use if damage is insufficient) When using Eraclès: Need to recharge Ult within the first round (utilize being hit, pre-charge, use Robin Ult/Denden) Consider using Energy Recharge Rope Basic Stats: Speed 106, Energy 130
5. Recommended Main and Sub Stats
07:46 - 09:15
Body: Crit DMG (Speed 170 or higher), Crit Rate (secure Protection Speed, Effect Hit Rate, Crit DMG) Feet: Speed (170 Speed required) Sphere: Quantum DMG Increase, ATK (consider HP%/DEF% when using no healer/no tank comp) Rope: ATK, Energy Recharge Efficiency (choose according to preference) Sub Stats: Speed (priority 1), Crit Rate, Crit DMG, ATK, Effect Hit Rate
6. Detailed Guide to Target Stats
09:16 - 10:38
Speed: 170 or higher required (Fleet of the Ageless), 200 Speed (when interested in self-sufficient 3-action, requires signature light cone) Effect Hit Rate: Signature Light Cone (up to 39%), Sweat (varies depending on Refinement level, refer to video) Crit Rate: 50% (considering self-buff), Pioneer Diver of Dead Waters 4-piece set (up to 46% when out of combat) Crit DMG: Presented according to setup (the higher the better), considering Crit DMG +100% self-buff limited to follow-up attacks
7. Recommended Relics and Ornaments
10:39 - 11:27
Relics: Pioneer Diver of Dead Waters 4-piece set (recommended), Quantum 4-piece set (if sub stats are good), Speed 2-piece set + 2-piece set (if difficult to match speed) Ornaments: Rutilant Arena (ATK increase), Penacony (Quantum DMG increase), Izumo/Salotto/Doram/Glamoth (Cipher dealing), choose the one with good sub stats.
8. Exclusive Light Cone Review and Alternative Light Cones
11:28 - 12:50
Exclusive Light Cone: Increases Speed by 18%, grants DEF reduction debuff (requires 170 Speed or higher), excellent setting convenience and versatility Alternative Light Cones: Sweat (virtually the only alternative), Before the Tutorial Mission Starts (requires ally with DEF reduction, not recommended), Good Night Sleep Well (temporary)
9. Exclusive Light Cone vs Sweat Comparison
12:51 - 13:16
Sweat: DEF reduction (1 turn), poor sustain, reduces Acheron Ult stack efficiency Exclusive Light Cone: DEF reduction (2 turns), excellent sustain, increases Acheron Ult stack efficiency, increases Speed, easy to match Messenger set speed cut
10. Breakthrough Guide
13:17 - 14:45
E1: Increases recorded value by 150%, ATK increase self-buff (increasing recorded value is key) E2: Additional DEF reduction (signature light cone recommended first) E4: Additional damage effect E6: Increases follow-up attack damage, returns 20% of record when using Ult (induces multiple Ult uses), enhances supporter and dealer abilities
11. Recommended Investment Order
14:46 - 15:19
Signature Light Cone first (Speed, DEF reduction, setting convenience), then consider E1/E2 (recorded damage or party damage increase)
12. Party Combination Guide
15:20 - 19:09
Debuff-oriented dealers (Ratio, Acheron), suitable for Bi-So party Acheron: Supplements single damage, difference in Acheron Ult stack efficiency depending on whether or not you have the signature light cone Ratio: Satisfies debuff coefficient, provides convenience, improves party DPS (recommend Hiakin, Trivi, Cipher, Ratio combination) Bi-So: Requires follow-up attack sub-dealer, can be combined with Cipher (can replace Gumchiri, Topaz) Versatile: Castore (replaces existing supporters, excellent convenience), Herta (can replace Trivi, reduces synergy), Hypercarry (5-star Pela, reduced efficiency compared to Sunday/Trivi/Robin engine)
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