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Lies of P: Overture DLC Review - Improved Gameplay and Engaging Boss Fights Metal Kim reviews the Lies of P's Overture DLC, praising the improved gameplay, interesting story and direction, and well-designed boss fights. In particular, he emphasizes improvements to the main game such as difficulty adjustment, added convenience, and mitigation of off-beat attacks, and expresses satisfaction with the DLC's new boss designs and combat balancing. However, he points out the blandness of the reward design as a disappointing aspect.
1. Improved Main Game Experience
00:08 - 01:13
Main game difficulty eased and convenience added - Reduced monster attack delay and eased stagger timing - Added difficulty selection function (Guidance of the Butterfly, Path of the Legend) - Improved Ergo UI allows immediate confirmation of level-up availability - Immediate use of decisions possible from Ergo consumption screen Easier difficulty allows quick entry into DLC section
2. Initial Impressions and Difficulty of DLC
01:14 - 02:10
Difficulty spikes rapidly after entering DLC - Reminiscent of main game difficulty before easing - Added frozen status ailment - High monster damage and health Field difficulty is still high, but off-beat attacks are mitigated by adjusting monster windups Convenience provided by placing Stargazers after defeating elite monsters
3. Story and Direction
02:11 - 03:10
Story following Lea Florence Story conveyed through cutscenes and audio logs Improved story intuitiveness and immersion Improved camera direction - Emphasis on building scenery, zoom out according to boss motions, etc. - Increased immersion and convenience Includes section explaining events prior to the main game
4. Boss Fight: Disappointing Reward Design
03:11 - 03:40
Disappointment in boss reward design - Special rewards (weapons, amulets) provided for only 3 out of 8 bosses - Bland rewards such as enhancement materials and cosmetic items
5. Boss Fight: Improved Balancing and Design
03:41 - 05:02
Bosses themselves are improved compared to the main game - Reduced windup shenanigans (except for Tyrant Devourer) - Improved balancing: Health designed according to pattern difficulty High quality of multi-vs-one boss fight (Puppet Master Marchiona) - Pattern diversity and design containing human malice - Excellent visibility: String glows red when puppet attacks, clearly indicating target change - Device to reduce unpleasantness of attacks from outside the camera
6. Boss Fight: Major Boss Analysis
05:03 - 06:43
Puppet Master Marchiona - Strategy requiring securing damage opportunities by destroying puppets Misery-Blinded Relic Owner - Typical large boss design - Easy attacks, high health, powerful one-shot Blood Artist Arlecchino - Phase 1: Combo attacks of 6 or more hits difficult to evade/guard, recovery catch - Phase 2: Reminiscent of Radahn after eating Wegovy, 21-hit opening pattern, breakage debuff
7. Final Evaluation and Expectations
06:44 - 08:11
Analysis of Arlecchino Phase 2 pattern - Short delay after combo, important to utilize Regain - Quick takedown upon pattern break Overall, a DLC that was fun to play Souls-like experience without being unpleasant Expectations for Dorothy's future appearance and DLC/sequel
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