1. Ice Spirit and The Log Nerf
- Ice Spirit: Ice magic duration reduced from 1.2 seconds to 1.1 seconds (0.1 second nerf).
- The Log: Damage reduced from 289 to 263, a 9% nerf. Expected to decrease pick rate as it can no longer take out Magic Archer, etc.
2. Evolved Goblin Barrel and Evolved Witch Nerf
- Evolved Goblin Barrel: Bait Goblin damage reduced from 120 to 89, a 26% nerf. Currently in a poor position in the meta, additional adjustments may be needed.
- Evolved Witch: Healing per Skeleton Soldier reduced from 64 to 56, a 12% nerf. Already has a low pick rate, so this additional nerf is expected to have a significant impact.
3. Giant Skeleton, Ice Golem, and Mini P.E.K.K.A. Buff
- Giant Skeleton: Damage increased from 266 to 276, a 4% buff. An attempt to move away from the lowest pick rate tier.
- Ice Golem: Health increased from 1198 to 1344, a 12% buff. Consistently used in cycle decks, but buffed because its pick rate is lower than Berserker.
- Mini P.E.K.K.A.: Health increased from 1361 to 1433, a 5% buff. Increases Sparky's survivability. Estimated goal is to raise the pick rate to a certain level.
4. Rascals Rework
- Rascal Boy: Damage increased from 133 to 204, a 54% buff. Can now one-shot Goblins.
- Rascal Girl: Damage reduced from 133 to 125, a 6% nerf.
- Increased potential for use in spell bait decks, pay attention to changes in pick rate.
5. Bandit Rework
- Ability Usability: Reset below 50% health → Changed to a total of 2 uses.
- Ability Cooldown: Added 5 seconds.
- Analyzed as generally a nerf. Increased counter potential due to inability to use skills consecutively.
6. Monk Rework
- Health: Increased from 2150 to 2214, a 3% buff.
- Skill Damage Reduction: Nerfed from 80% to 70%.
- Feels like a nerf, suggesting that using other sources in Loza decks may be more advantageous.
- Emphasizes the need for a buff, mentioning that the pick rate of Evolved Goblin Drill is 0%.