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Lost Ark Combat Power Calculation Method Analysis and Improvement Directions
Posh analyzes the Lost Ark Combat Power calculation method, pointing out areas for improvement such as the imbalance between dealers and supporters, engraving efficiency issues, and critical damage value assessment. He explains the pros and cons of the current combat power system along with tips for using external sites like LoaPack and LostBuild.
1. Combat Power Calculation Method: Multiplicative Operations and Courtesy Score
Lost Ark's combat power is calculated with each element applied multiplicatively, similar to the actual damage increase.
There is no score difference between classes, and the score can increase significantly when equipping certain engravings (Ambush Master, Precise Dagger).
Stats are calculated at 3% per 100, and combat power is a concept like a 'courtesy score'.
00:00 - 01:26
1. Combat Power Calculation Method: Multiplicative Operations and Courtesy Score
Lost Ark's combat power is calculated with each element applied multiplicatively, similar to the actual damage increase.
There is no score difference between classes, and the score can increase significantly when equipping certain engravings (Ambush Master, Precise Dagger).
Stats are calculated at 3% per 100, and combat power is a concept like a 'courtesy score'.
01:27 - 04:22
2. Factors to Consider and Efficiency in Combat Power Calculation
Engravings are applied as the percentage shown, but conditional engravings are calculated under favorable conditions (except Ambush Master, Precise Dagger).
Gems apply the same amount of increase to all classes and skills.
Attack speed and conditional penalties are not reflected in the calculation (Mass Increase, Spirit Absorption).
Defense-related stats (Elixir defense reduction, evolution level) are not calculated.
Critical hit rate/damage efficiency varies depending on the stat.
04:23 - 06:26
3. Calculation Method for Damage Increase by Engraving
Adrenaline is calculated with a 70% uptime.
Precise Dagger is calculated with 70% crit rate and 33.33% TP efficiency, then added together.
Mana efficiency engravings are calculated with a 100% mana skill ratio (set higher than actual).
Ether Predator is set high based on full stacks, without considering the additive nature of attack power.
Swiftness and Super Charge are calculated with an 80% skill damage ratio.
Grudge, Barricade, Cursed Doll, Master Brawler, and Keen Blunt Weapon are all applied the same at 17%.
Ambush Master and Precise Dagger may be set low based on a 70% back/head attack hit rate.
Mass Increase does not consider attack speed penalties, and Swift Footwork is fixed at 140% movement speed.
Adrenaline has 70% crit rate efficiency, based on full stacks, without considering the additive nature of attack power.
06:27 - 09:31
4. Keen Blunt Weapon Efficiency Analysis and Questions
Keen Blunt Weapon efficiency is calculated too low based on 90-100% crit rate.
Keen Blunt Weapon's penalty (2% final damage reduction) is applied the same across all sections, but the amount increased by the engraving is the same for each section.
Efficiency increases as the engraving level increases.
If the final damage reduction was incorrectly applied to the increased damage when calculating the Keen Blunt Weapon penalty, the resulting value would be similar to the actual combat power increase.
There is a possibility of an error in the Keen Blunt Weapon calculation method.
09:32 - 11:35
5. Problems with the Supporter Combat Power System
Supporters are dissatisfied with the current combat power system.
At high levels, supporters prefer damage, white damage setups over shields and health recovery.
The efficiency of elixirs related to shields and health recovery is very low.
Combat power has a high proportion of shields and health recovery, forcing players to give up buff power.
The engraving criteria are not clear (damage-related engravings, care-related engravings).
Dealer combat power is somewhat proportional to actual damage, but supporters are focused on care.
11:36 - 16:37
6. Conclusion and Improvement Directions
Each stat upgrade element is reflected multiplicatively, similar to actual damage.
Similar score scaling to Jinro and LoaPack.
Defense stats are not reflected, and the same score is given regardless of class.
Conditional engravings are mostly calculated under favorable conditions.
Stat efficiency varies depending on the stat.
Critical damage value is underestimated.
Supporters have a higher proportion of care power than buff power, but it is questionable whether this is reasonable.
LoaPack is more accurate for dealer in-game damage, and LostBuild can be referenced.
Even with the same critical damage value, the combat power increase varies depending on the stat.
Jinro-style score calculation has pros and cons, and there are unavoidable parts due to the in-game system.
The combat power system needs to be modified, but it is still useful.
