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Uma Musume: Stats and Methods for Winning the URA Finals This video explains the key stats and strategies for winning the URA Finals in Uma Musume. It analyzes the importance of Speed, Stamina, Guts, Power, and Intelligence, and provides tips on W checks to increase skill activation probability, stamina thresholds, deck building strategies, and positioning.
1. Understanding Uma Musume Stats
00:01 - 01:44
Explanation of the five main stats: - Speed: Affects speed during the final spurt - Stamina: Course-dependent threshold; if insufficient, reduces speed during the final spurt - Power: Affects acceleration and actual speed on slopes - Guts: Currently almost useless stat - Intelligence: Affects skill activation rate and success rate for some in-game distances
2. Importance of Speed, Stamina, and Intelligence
01:45 - 03:33
- Speed: Has the greatest impact on overall race time; key to victory - Stamina and Intelligence: Threshold stats; insufficient stamina weakens the spurt, insufficient intelligence deactivates skills - Goal: Reach the 1200 speed cap and pass the intelligence and stamina thresholds
3. W Check and Skill Activation Probability
03:34 - 05:51
- Explanation of the skill activation probability formula - Set a target of 300 Intelligence (70% activation rate), achievable without W cards - Intelligence also slightly affects speed at the beginning of the race, in addition to skill activation rate
4. Stamina Threshold and Healing Skills
05:52 - 08:50
- Stamina threshold varies depending on the course distance - Korean server applies a 400 bonus to stamina - Threshold can be passed through healing skills (gold rare, white common) - Rare healing skills are 3.6 times more effective than common skills
5. What Happens When Stamina is Insufficient and the Role of Power
08:51 - 11:42
- If all trainees fail to exceed the stamina threshold, the one with higher stamina will spurt faster - Guts is part of the stamina threshold; 400 Guts is sufficient - Power is a good stat but not essential; focus on improving Power, Intelligence, and Skills after passing the speed cap and threshold
6. Deck Building for URA Finals Victory
11:43 - 15:23
- Goal is to pass the intelligence and stamina thresholds of 300 or more - Use 4 speed cards to reach the speed cap - Add stamina cards depending on the races needed (e.g., Mejiro McQueen, Rice Shower) - If long-distance races are not needed, use intelligence cards or friend cards
7. Positioning Strategy and Additional Tips
15:24 - 19:29
- If you have high speed, the front position is best (prevents blocking) - Exception: Pace control if you need to win the Arima Kinen - If stamina is slightly insufficient, a late surge may be effective - Discord server link and subscription request
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